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AgentCodeBanks avatar AgentCodeBanks commented on July 4, 2024 1

I had the same problem with my project. I solved it by recalculating the target for the controller with every mouse-up event (after every rotation with changing the orbitPoint). I scale the look vector of the camera with the radius of the spherical in the control and then move the new target with moveTo. Similar to the fitToSphere

const spherical = new THREE.Spherical(0, 0, 0);
const vTempA = new THREE.Vector3();
const vTempB = new THREE.Vector3();
		
container.addEventListener('mouseup', (evt) => {
	if(event.which === 3 ){
		if (controls._camera.isOrthographicCamera) {
			controls.getSpherical(spherical); //Get sperical who is used to calculate the camera position in the update loop
			vTempA.set(controls._camera.position.x, controls._camera.position.y, controls._camera.position.z); //Get camera position
			vTempB.set(0, 0, -1).applyQuaternion(controls._camera.quaternion); //Get the look vector from the camera
			vTempB.multiplyScalar(spherical.radius); //scale the look vector
			vTempB.add(vTempA); // add the camera position to get the new target position

			controls.setFocalOffset(0, 0, 0, false).then(); 
			controls.moveTo(vTempB.x, vTempB.y, vTempB.z, false).then(); //Move the new target to the position
			controls.update(0.0001);
		} else {
			controls.setOrbitPoint(0, 0, 0, false);
		}
	}	
});

I haven't checked the other functions of the controller to see if they still work, as that was the most important thing for me that time.

#yomotsu Do you see any possible problems with the code?

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yomotsu avatar yomotsu commented on July 4, 2024

Thanks for using camera-controls.
I think it's because setOrbitPoint calls setFocalOffset internally, and focalOffset causes many problems, like

TBH, I would like to remove focalOffset and related features such as setOrbitPoint, but still available for backward compat😒

The best solution is, to avoid using setFocalOffset...

from camera-controls.

DmitriyIudokhin avatar DmitriyIudokhin commented on July 4, 2024

But in your examples setOrbitPoint with dollyToCursor is working well. Maybe it is because of using Perspective camera(your examples) instead of Orthographic(in my app)?

from camera-controls.

yomotsu avatar yomotsu commented on July 4, 2024

setOrbitPoint with dollyToCursor

Come to think of it, that's right.
Would you mind providing a simplified working demo using codesanbox or so to just reproduce your problem?

setFocalOffset will break dollyToCursor = true anyway...

from camera-controls.

VegarRingdalAibel avatar VegarRingdalAibel commented on July 4, 2024

Getting focalOffset working so we could use set orbitpoint without side effects would be very nice.
Atm user in my app need to use ALT+ mouse click to set orbit point. (I then use controller.setTarget(x, y, z, true), so it centers it)
But I notice som users coming fram navisworks really do not like it.

Been a while since I tested, but doing reset on some actions might work.. think it was mainly when using AWSD keys I got some weird jumping, maybe dolly to cursor too.

Think I will give it a new try this week πŸ˜„

from camera-controls.

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