- legit-bot (auto fire, silent aim, smooth, fov)
- anti-aimbot (yaw and pitch modifiers)
- player esp (box, name, health bar and text)
- chams
- bunnyhop
- log system
- engine-prediction
- third person
- no scope
- removal of blood and molotov
- createmove
- reset
- present
- lock cursor
- paint traverse
- modify_eye_position
- inferno_client_think
- etc
@note:
@ida:
@xref:
@credits:
@fix-me:
Prefix classes with 'c_', interfaces classes with 'i', enums with 'e_' and postfix structures with '_t'
class c_class;
class i_interface;
struct struct_t;
enum e_enum;
struct some_struct_t {
bool m_var{};
};
class c_some_class {
public:
bool m_var{};
};
enum e_some_enum {
create_move_index = 22,
paint_traverse_index = 41
};
// @ note: test function
void c_self_class::test_func( const int index ) noexcept {
const auto local = ctx::local( );
const auto eye_pos = ctx::local_data::m_eye_pos;
static const auto setup_bones_sig = static_cast<void*>(utils::sig( modules::m_client_dll, _( "55 8B EC 83 E4 F0 B8 D8" ) ));
}