source of my Animated GIF entry at Revision 2024
as always, mess of code because it was "finished" 5 minutes before the deadline :)
the mentioned 2d shader I made: https://www.shadertoy.com/view/wdfGRX
$ cat negative-cubes.nfo
//// negative cubes
released in the Revision 2024 Animated GIF compo
same negative space concept from a 2d shader I made 5 years ago, but now 3d.
more dimensions = more awesome except I can't get the lighting right :(
Special thanks to Seven for teaching me a quick hack to get rid
of some artifact problems I was having while
on the Luxembourg - Saarbrooklyn bus
GLSL shader, custom Crinkler-linked program to render frames,
ffmpeg to combine frames into GIF
fuckings to those who pulled the emergency brake on our train yesterday
greetings to Bongo, Aurora, Kris :)
////
credits and thanks:
- Crinkler
- "Demo-Framework-4k" by iq, for learning me the basics of setting up GL
- the open source "chocolux" demo by auld, for learning me the basics of setting up GL
- iq's articles on sdfs
- Flopine & evvvvil for the seminar about shader coding given at Revision 2019
- all shader artists on shadertoy etc, because reading your code really helps
//// eof
- yugecin / RBBS