A Java Mindustry mod for Android and PC.
Powered by Yuria.
175.178.22.6:6666
A Java mod for Mindustry v7
License: GNU General Public License v3.0
Fusion core is round, and zeta crystal looks 2d.
it will crashes when quad carrying a gravity-gully awa
crash-report-09_09_2022_20_47_28.txt
在加了新视界模组之后,拆除建筑没有拆除的声效。原版的以及模组建都是。
compileOnly "com.github.Anuken.Mindustry:core:$mindustryVersion"
-> compileOnly "com.github.Anuken.MindustryJitpack:core:$mindustryVersion"
https://github.com/Yuria-Shikibe/NewHorizonMod/blob/bb53b4dc175513909e91d9e3ba3620af6419fd8c/build.gradle#LL55C69-L55C69
重现问题的步骤:
之后,远程仓库不再共享核心仓库,而是自成一个小仓库,假装它还在正常工作。虽说重建远程仓库即可解决,但还请修复这个问题,或者在远程仓库的描述里加个提示(生产基地全面崩溃的事情我不想再经历一次了)。
新视界现在单位平衡性非常shi,自从T4全面大削服务器也出现了一大堆速T6卷王(捏麻麻滴已经有人速T6速到了17分钟了),当然比起憋憋乐我还是更喜欢以前服务器的扫荡,子夜大战。我觉得主要还是折跃门这玩意的问题,新视界的折跃门是可以通过单位造价和单位建造时间调整平衡性的,还有最便宜的单位肯定不能比折跃门便宜(比如T3和T5,T3比建议折跃门便宜,T5比近地折跃门便宜,出了更贵的折跃门就没人愿意去出更便宜的单位了)所以我建议单位分级是:T1~3简易折跃门,T1~5初级折跃门,T6~7近地折跃门。
以及我上面说过新视界的单位是可以通过造价和建造时间调整平衡性的,比如现在子夜,子夜现在单个单位战斗力是很不错,打完一个原版蛟龙还有60%血,但是造价有点偏高,建造时间也有点偏高,导致在实战里子夜甚至打不过出原版蛟龙和玄武的
所以建议好好调整一下平衡性,平衡性好了新视界的可玩性绝对大大上升。
the title is the issue pls fix.
Everytime i try to use the hyperspace folding gate i can't get rid of the menu, making it so i have to exit the game and go back in again.
Im on windows btw.
unable to join friend server when he has the same mod packs
To Reproduce
Steps to reproduce the behavior:
Version
i expected to be able to join my friends game when he aslo has the same mods.
Crash Log
none
https://discord.gg/yNmbMcuwyW
currently includes emojis for all of the modded items.
that turret just like missile form progressed material but instead of Strike the target with missiles it strike the target with lightning in a large range it is an power turret
it being overused, everywhere
modders complaining about this uncreativity
please add new effect instead of using the circle effect (with spike inside of it) everywhere, thank.
Describe the bug
Instant startup crash (0.1.1 v7)
To Reproduce
Steps to reproduce the behavior:
Mindustry has crashed. How unfortunate.
Version: alpha build 137
OS: Linux xnull (aarch64)
Android API level: 28
Java Version: 0
Runtime Available Memory: 256mb
Cores: 8
Mods: cyber-io:4.1, ion:243, new-horizon:0.1.1, newconsole:1.41, notta:0.1, test-utils:42
> ArcRuntime: 'java.lang.NoSuchFieldError: No instance field highUnloadPriority of type Z in class Lnewhorizon/expand/block/special/JumpGate; or its superclasses (declaration of 'newhorizon.expand.block.special.JumpGate' appears in /storage/emulated/0/Android/data/io.anuke.mindustry/files/mods/yuria-shikibenewhorizonmod.zip)'
AssetManager.handleTaskError: 12
AssetManager.update: 6
AssetManager.update: 9
ClientLauncher.update: 4
AndroidGraphics.onDrawFrame: 22
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> NoSuchFieldError: 'No instance field highUnloadPriority of type Z in class Lnewhorizon/expand/block/special/JumpGate; or its superclasses (declaration of 'newhorizon.expand.block.special.JumpGate' appears in /storage/emulated/0/Android/data/io.anuke.mindustry/files/mods/yuria-shikibenewhorizonmod.zip)'
JumpGate.<init>: 104
NHBlocks$69.<init>: 1326
NHBlocks.load: 1326
NewHorizon.loadContent: 365
Mods.loadContent: 4
ContentLoader.createModContent: 2
ClientLauncher.lambda$setup$4: 2
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda2.run: 22
AssetManager$1.loadSync: 1
AssetLoadingTask.handleAsyncLoader: 9
AssetLoadingTask.update: 4
AssetManager.updateTask: 2
AssetManager.update: 5
AssetManager.update: 9
ClientLauncher.update: 4
AndroidGraphics.onDrawFrame: 22
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
Smartphone:
Build 137
, for device... why would you need that?where is it
The turret lags the game after placement,even if you exit the map the lag remains and you can see the turrets shadow which forces you to close the app and open it again to remove the lag,I dunno why this happens but it's annoying pls fix.
Everytime when unit\turret from mod shoots, game crashes.
crash-report-11_03_2021_23_28_33.txt
I play on Mindustry v7, there is a way to cultivate spores in midantha?
I still have the load problem with phones. If someone knows what causes stuck, please tell me.
Maybe related to
NHContent
, NHIconGenerator
, DrawFuncs
, NHLoader
.
im trying to load the mod but it doesnt load when i try a custom game.
Upgrade of "Blood Star"
Turret: Proxima
Ammunition:
self healing metal (15 items used per shot) :
Damage:
-970 (x2)
Effects:
emp3 (lasts for 5 seconds),
Burning (lasts for 3 seconds),
weak (lasts for 10 seconds).
General:
Shots per second: 0.49
Target Air: Yes
Target Ground: Yes
Range: 85.5
Health: 2.520
Size: 9x9
Build cost:
950 presstanium
1.570 self healing metal
1.140 negative thermo charge
680 irayrond panel
300 senior processor
Unlocked after: "Ancient Battlefield"
Research after: "Blood star"
Research cost:
9.560 presstanium
3.860 self healing metal
9.850 negative thermo charge
1.400 irayrond panel
530 senior processor
The Nemesis turret refuses to fire. i have checked all the ammo requirements for it. not even cooling it with infinity liquid works.
I have multiple issues with the following:
-Collapser (when the main gun is about to shoot it crashes the game)
-Saviour (I looked onto the crash log and says:)
-Eternity (it crashes the game when the huge circular bullet is about to explode)
-End of Era (Some of its upgrades/weapons causes the game to crash like the A.R.C. 9000)
I dont know why they would crash but all of crashes were saying like "NoSuchMethodError" and something saying like "Declaration of (etc) appears in base.apk"
Ive been using:
*Mindustry BE (bleeding_edge 22489)
*New Horizons mod ver. (1.11.0.6.1) reinstalled a couple of times
*Android 9
在自定义里面可以使用mod物品,但是战役里面没有相应的科技树,无法研究新物品
While playing with the mod, I tapped on the description button for the tier 4 blue air unit (striker, I think?) and the game crashed.
OS: Android 11, Google Pixel 2
build: BE 20940
Crash Log:
aaaaaaaaaaaaaaaaaaaaaaaa
Sources have been broken, and cannot function correctly. By that, I mean that when using them, the UI which would normally pop up is not there.
Mod version: V1.10.9
Mindustry version: Steam Build 135
Other mods:
Developer Mode V2.3.2
RTFM V2.15.0
Scheme Size V2.2.20
Testing Utilities V28
Time Control V0.2
UI Lib V2.16.6
WAISA V2.3.3
Issue can be closed if this is due to being incompatible with any of these other mods.
Other issues noticed: 1 Map corrupted, Message Block also unable to be used.
I will further elaborate if needed.
Mindustry has crashed. How unfortunate.
Version: pre-alpha build 129.1
OS: Linux xnull (aarch64)
Java Version: 0
21 Mods: betamindy:1.0, commandustry:0.5, dev-mode:2.3.2, diversetech:0.1.0, hackustry:4, invincible-cheat-mod-v6:2.8.2, largeunits:0.2, ldb:1.3.2, new-horizon:1.8.7.1 Fix, notepad:2.0.0, override-lib:1.0.1, prog-mats:12.1, rtfm:2.14.10, shar:0.1, test-utils:0.14, testers:0.25, time-control:0.2, uaw:0.4, ui-lib:2.16.6, unit-factory:2.4.2, aeromindustry:1
> ArcRuntime: 'java.lang.NoClassDefFoundError: Failed resolution of: Lmindustry/type/AmmoTypes;'
AssetManager.handleTaskError: 670
AssetManager.update: 442
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> NoClassDefFoundError: 'Failed resolution of: Lmindustry/type/AmmoTypes;'
NHUnitTypes$12.<init>: 770
NHUnitTypes.load: 587
NewHorizon.loadContent: 181
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> ClassNotFound: 'mindustry.type.AmmoTypes'
ModClassLoader.findClass: 27
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
ModClassLoader.findClass: 38
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
NHUnitTypes$12.<init>: 770
NHUnitTypes.load: 587
NewHorizon.loadContent: 181
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
Why Mindustry does not start with this mod? The download just freezes and restarting the game doesn't help. I deleted the all mods, same situation. Android device.
I'll preface this by saying I'm using the android developmental version 21900, which is v131, so if that makes you give up on this then there's nothing I can do but wait til things work again by chance.
I was using only the horizon mod with a clean save, I got similar results with an old save too. I also got the same results when using the 21871, the final v130.1, which is also a developmental version for Android.
Who knows, maybe it's not something you can solve, or maybe I can't provide the right information because it's on Android and hard to find logs for. I'm not holding out too much hope but it's better to mention such an error than keep quiet about it.
java.lang.AbstractMethodError: abstract method "boolean mindustry.graphics.g3d.HexMesher.skip(arc.math.geom.Vec3)" at mindustry.graphics.g3d.MeshBuilder.buildHex(MeshBuilder.java:51) at mindustry.graphics.g3d.HexMesh.<init>(HexMesh.java:15) at newhorizon.content.NHPlanets$NHModMesh.<init>(NHPlanets.java:544) at newhorizon.content.NHPlanets$1.lambda$new$0$NHPlanets$1(NHPlanets.java:66) at newhorizon.content.-$$Lambda$NHPlanets$1$Mwadgkmdlxj-HA9UEkvz2Gu_764.get(Unknown Source:2) at mindustry.type.Planet.load(Planet.java:225) at mindustry.mod.Mods.lambda$loadSync$10(Mods.java:280) at mindustry.mod.Mods.$r8$lambda$XBjcmTlVLflfEWVj2ZacHuW2-sI(Unknown Source:0) at mindustry.mod.Mods$$ExternalSyntheticLambda15.get(Unknown Source:4) at arc.struct.Seq.each(Seq.java:200) at mindustry.mod.Mods.loadSync(Mods.java:278) at arc.assets.AssetManager$2.loadSync(AssetManager.java:358) at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:109) at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:74) at arc.assets.AssetManager.updateTask(AssetManager.java:591) at arc.assets.AssetManager.update(AssetManager.java:440) at arc.assets.AssetManager.update(AssetManager.java:465) at mindustry.ClientLauncher.update(ClientLauncher.java:146) at arc.backend.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:374) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1592) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1285)
或许把MOD Guide移动到wiki会更好
Crash when load mod, android go brr brr
[I] Loading NewHorizon Mod Objects [E] arc.util.serialization.SerializationException: Serialization trace: {}.sector sector (mindustry.game.Rules) at arc.util.serialization.Json.readFields(Json.java:911) at arc.util.serialization.Json.readValue(Json.java:1086) at arc.util.serialization.Json.readValue(Json.java:987) at arc.util.serialization.Json.fromJson(Json.java:828) at mindustry.io.JsonIO.read(JsonIO.java:60) at mindustry.io.SaveVersion.getMeta(SaveVersion.java:42) at mindustry.io.SaveIO.getMeta(SaveIO.java:91) at mindustry.io.SaveIO.isSaveValid(SaveIO.java:69) at mindustry.io.SaveIO.isSaveValid(SaveIO.java:61) at mindustry.game.Saves.load(Saves.java:51) at mindustry.core.Control.loadAsync(Control.java:230) at arc.assets.AssetManager$2.loadAsync(AssetManager.java:353) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:53) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:17) at arc.util.async.-$$Lambda$rdUmJAVAO4dv3DFAJBzHpUHffrw.call(Unknown Source:2) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641) at java.lang.Thread.run(Thread.java:919) Caused by: java.lang.NullPointerException: Attempt to read from field 'arc.struct.Seq mindustry.type.Planet.sectors' on a null object reference at mindustry.io.JsonIO$2.read(JsonIO.java:88) at mindustry.io.JsonIO$2.read(JsonIO.java:78) at arc.util.serialization.Json.readValue(Json.java:1093) at arc.util.serialization.Json.readFields(Json.java:904) ... 18 more [I] Total time to load: 12128 [I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json [I] Time to generate menu: 44.717537
Description
I have a problem, in the Ancient Shipyard sector, I can't move the camera away from the core, it's like the camera is stuck on the core, I play on PC
To Reproduce
It can be seen simply by entering the sector in question, whether in campaign mode or in a custom game, if it is from campaign mode, it is solved if you change sector, but the error returns when you capture the sector, change to another and return, the camera will return to the core
OS
Unit jump system of this mod is great and has lots of potential. Seperating this into another library mod, mod devs can create a lot of things without forcing New Horizon dependency
Doesn't load with xzxADIxzx/Scheme-Size
if you try loading it will not work on 1.10.9 or 1.11.0. But it will work if your New Horizon mod version is 1.10.8.
1,用仓库覆盖远程核心仓库会继承远程核心的东西
2,永恒射程和实际不符
3,脉冲塑钢弹药特效过大
4,建议把怖烬零位能弹药的融化效果改成电击
5,部分特效亮度过高,导致有塑料感
6,空袭不消耗弹药
7,充能反击过于弱势
8,幽谷会瞬移到欸里克尔护盾里自爆
9,建议取消T5单位的致密合金并改成初级折跃即可建造
10,子夜可以增加点伤害或者射程
11,凋零主炮在服务器的延迟过大(可以改成长按开火的机制),而且既然是T5体积可以缩小
12,大型力墙吃聚变不加范围
13,zeta反应堆可以减少0.1到0.2的消耗以适应帧数
14,许多人说削刺剑,我觉得没必要,加个克制刺剑的炮台什么的(比如给律令对刺剑10倍伤害,迫真)
15,想要解裂(((
To Reproduce
Steps to reproduce the behavior:
just use unit transpors with mega units
Desktop (please complete the following information):
Smartphone (please complete the following information):
Game crashes on multiple maps during Sector completion.
If it crashes once, it crashs everytime u join back that sector.
Mindustry has crashed. How unfortunate.
Version: steam build 130.1
OS: Windows 10 x64 (amd64)
Java Version: 16.0.1
1 Mods: new-horizon:1.9.7 Beta
java.lang.NullPointerException: Cannot invoke "Object.hashCode()" because "key" is null
at arc.struct.ObjectMap.containsKey(ObjectMap.java:497)
at newhorizon.content.NHSectorPresets.lambda$load$0(NHSectorPresets.java:80)
at arc.Events.lambda$fire$2(Events.java:31)
at arc.struct.Seq.each(Seq.java:200)
at arc.Events.fire(Events.java:31)
at arc.Events.fire(Events.java:26)
at mindustry.core.Logic.sectorCapture(Logic.java:282)
at mindustry.gen.Call.sectorCapture(Call.java:752)
at mindustry.core.Logic.checkGameState(Logic.java:231)
at mindustry.core.Logic.update(Logic.java:414)
at arc.ApplicationCore.update(ApplicationCore.java:37)
at mindustry.ClientLauncher.update(ClientLauncher.java:174)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:166)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:154)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:45)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
mod content does not load when the mod is enabled.
mindustry v123.1
latest version of the beta.
Describe the bug
There is a problem with the rapid unloader, sometimes (9 times out of 10) it downloads 60 items/sec instead of 120
To Reproduce
Steps to reproduce the behavior:
Version
Expected behavior
that the items/sec should be 120
Crash Log
nope
OS (please complete the following information):
Additional context
I have another mod installed where there is an unloader that has the same features and bugs
When connecting a solar panel to the projection accelerator building (new-horizon-assign-overdrive) in the Mindustry game, the colors of the accelerator's effects are displayed abnormally.
The projection accelerator should function properly and display its effects in the correct colors.
Due to the power source having a lower power output than the negative power generation of the solar panel, the projection accelerator does not work properly. However, when disconnecting the solar panel from the power grid, the projection accelerator starts functioning correctly. The color of the accelerator's effects changes from pure black to red and gradually returns to the normal orange color.
-d64 -Xms16000m -Xmx16000m -XX:+AggressiveOpts -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSConcurrentMTEnabled -XX:ParallelGCThreads=8 -Dsun.rmi.dgc.server.gcInterval=3600000 -XX:+UnlockExperimentalVMOptions -XX:+ExplicitGCInvokesConcurrent -XX:MaxGCPauseMillis=50 -XX:+AlwaysPreTouch -XX:+UseStringDeduplication -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:-OmitStackTraceInFastThrow -XX:+OptimizeStringConcat -XX:+UseAdaptiveGCBoundary -XX:NewRatio=3 -Dfml.readTimeout=90 -XX:+UseFastAccessorMethods
Other players have observed the same issue. I approached the author of the new horizon mod for clarification, and they mentioned that the building effects in the mod employ the same rendering methods as the original game, but I could not obtain the specific method names.
本问题描述同时发布到mindustry仓库issue下
[07-18-2021 14:30:32] [E] java.lang.NoSuchFieldError: updateEffect
at newhorizon.content.NHBlocks$1.(NHBlocks.java:127)
at newhorizon.content.NHBlocks.loadEnv(NHBlocks.java:119)
at newhorizon.content.NHBlocks.load(NHBlocks.java:1814)
at newhorizon.NewHorizon.loadContent(NewHorizon.java:181)
at mindustry.mod.Mods.loadContent(Mods.java:580)
at mindustry.core.ContentLoader.createModContent(ContentLoader.java:74)
at mindustry.server.ServerLauncher.init(ServerLauncher.java:50)
at arc.backend.headless.HeadlessApplication.mainLoop(HeadlessApplication.java:65)
at arc.backend.headless.HeadlessApplication$1.run(HeadlessApplication.java:53)
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