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A Java mod for Mindustry v7

License: GNU General Public License v3.0

Java 99.00% GLSL 0.81% JavaScript 0.09% Kotlin 0.10%
mindustry mindustry-mod mindustry-mods mindustry-mod-v7 mod

newhorizonmod's Introduction

NEWHORIZON MOD

Logo

A Java Mindustry mod for Android and PC.

Powered by Yuria.


Community

  • Discord Server Discord

  • QQ Group | QQ群

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Mod Server

175.178.22.6:6666

newhorizonmod's People

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newhorizonmod's Issues

sunstorm turret

Sun Storm
sunstorm

a 5x5 energy turret that fires huge volleys of lightning, but takes a while to reload. requires coolant.
IMG_20210325_225003

声效问题

在加了新视界模组之后,拆除建筑没有拆除的声效。原版的以及模组建都是。

远程仓库在核心升级后无法正常使用

重现问题的步骤:

  1. 选择一个单核心区块(我的是焦油田),建立远程仓库并等待其加载完毕;
  2. 将核心从次代核心升级为终代核心。

之后,远程仓库不再共享核心仓库,而是自成一个小仓库,假装它还在正常工作。虽说重建远程仓库即可解决,但还请修复这个问题,或者在远程仓库的描述里加个提示(生产基地全面崩溃的事情我不想再经历一次了)。

关于平衡性

   新视界现在单位平衡性非常shi,自从T4全面大削服务器也出现了一大堆速T6卷王(捏麻麻滴已经有人速T6速到了17分钟了),当然比起憋憋乐我还是更喜欢以前服务器的扫荡,子夜大战。我觉得主要还是折跃门这玩意的问题,新视界的折跃门是可以通过单位造价和单位建造时间调整平衡性的,还有最便宜的单位肯定不能比折跃门便宜(比如T3和T5,T3比建议折跃门便宜,T5比近地折跃门便宜,出了更贵的折跃门就没人愿意去出更便宜的单位了)所以我建议单位分级是:T1~3简易折跃门,T1~5初级折跃门,T6~7近地折跃门。

   以及我上面说过新视界的单位是可以通过造价和建造时间调整平衡性的,比如现在子夜,子夜现在单个单位战斗力是很不错,打完一个原版蛟龙还有60%血,但是造价有点偏高,建造时间也有点偏高,导致在实战里子夜甚至打不过出原版蛟龙和玄武的

   所以建议好好调整一下平衡性,平衡性好了新视界的可玩性绝对大大上升。

unable to join friend on staem

unable to join friend server when he has the same mod packs

To Reproduce
Steps to reproduce the behavior:

  1. shift tab to open friend menu on steam
  2. press join game
  3. Mindustry loads world data
  4. error mesage comes with
    Unknown network error cannot invoke "mindustry.net,NetConnection.close()" because "mindustry.Vars.player.com" is null
  5. ok
  6. confirm
    Need [Setting:overide] Activated. (this disable recipes for the mod)

Version

  • Game Version 145.1
  • MOD Version 0.4.1

i expected to be able to join my friends game when he aslo has the same mods.

Crash Log
none

Additional context
none
image_2023-07-06_115156107
image_2023-07-06_115214479

The spike circle effect being overused

it being overused, everywhere
modders complaining about this uncreativity
please add new effect instead of using the circle effect (with spike inside of it) everywhere, thank.

The first of many crashes during the port

Describe the bug
Instant startup crash (0.1.1 v7)

To Reproduce
Steps to reproduce the behavior:

  1. Download the mod
Mindustry has crashed. How unfortunate.
Version: alpha build 137
OS: Linux xnull (aarch64)
Android API level: 28
Java Version: 0
Runtime Available Memory: 256mb
Cores: 8
Mods: cyber-io:4.1, ion:243, new-horizon:0.1.1, newconsole:1.41, notta:0.1, test-utils:42

> ArcRuntime: 'java.lang.NoSuchFieldError: No instance field highUnloadPriority of type Z in class Lnewhorizon/expand/block/special/JumpGate; or its superclasses (declaration of 'newhorizon.expand.block.special.JumpGate' appears in /storage/emulated/0/Android/data/io.anuke.mindustry/files/mods/yuria-shikibenewhorizonmod.zip)'
AssetManager.handleTaskError: 12
AssetManager.update: 6
AssetManager.update: 9
ClientLauncher.update: 4
AndroidGraphics.onDrawFrame: 22
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> NoSuchFieldError: 'No instance field highUnloadPriority of type Z in class Lnewhorizon/expand/block/special/JumpGate; or its superclasses (declaration of 'newhorizon.expand.block.special.JumpGate' appears in /storage/emulated/0/Android/data/io.anuke.mindustry/files/mods/yuria-shikibenewhorizonmod.zip)'
JumpGate.<init>: 104
NHBlocks$69.<init>: 1326
NHBlocks.load: 1326
NewHorizon.loadContent: 365
Mods.loadContent: 4
ContentLoader.createModContent: 2
ClientLauncher.lambda$setup$4: 2
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda2.run: 22
AssetManager$1.loadSync: 1
AssetLoadingTask.handleAsyncLoader: 9
AssetLoadingTask.update: 4
AssetManager.updateTask: 2
AssetManager.update: 5
AssetManager.update: 9
ClientLauncher.update: 4
AndroidGraphics.onDrawFrame: 22
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270

Smartphone:

  • Device: Samsung Galaxy S8 | SM-G950FD
  • OS: Android (9)
  • Browser: ...when was browser mindustry a thing?
  • Version: For mindustry, Build 137, for device... why would you need that?

new striker(s)

t4 (original) striker
IMG_20210219_155505
t3 striker
IMG_20210219_155524
i can send the sprites on request

Lags after placing eternity turret

The turret lags the game after placement,even if you exit the map the lag remains and you can see the turrets shadow which forces you to close the app and open it again to remove the lag,I dunno why this happens but it's annoying pls fix.

spore

I play on Mindustry v7, there is a way to cultivate spores in midantha?

Optimization Problem

Stuck when load the game on a phone.

I still have the load problem with phones. If someone knows what causes stuck, please tell me.
Maybe related to
NHContent, NHIconGenerator, DrawFuncs, NHLoader.

Turret request

Upgrade of "Blood Star"

Turret: Proxima
Ammunition:
self healing metal (15 items used per shot) :
Damage:
-970 (x2)
Effects:
emp3 (lasts for 5 seconds),
Burning (lasts for 3 seconds),
weak (lasts for 10 seconds).
General:
Shots per second: 0.49
Target Air: Yes
Target Ground: Yes
Range: 85.5
Health: 2.520
Size: 9x9
Build cost:
950 presstanium
1.570 self healing metal
1.140 negative thermo charge
680 irayrond panel
300 senior processor

Unlocked after: "Ancient Battlefield"
Research after: "Blood star"
Research cost:
9.560 presstanium
3.860 self healing metal
9.850 negative thermo charge
1.400 irayrond panel
530 senior processor

Nemesis doesn't fire

The Nemesis turret refuses to fire. i have checked all the ammo requirements for it. not even cooling it with infinity liquid works.

Multiple units/turrets causing crashes

I have multiple issues with the following:
-Collapser (when the main gun is about to shoot it crashes the game)

-Saviour (I looked onto the crash log and says:)
IMG_20220704_101445

-Eternity (it crashes the game when the huge circular bullet is about to explode)

-End of Era (Some of its upgrades/weapons causes the game to crash like the A.R.C. 9000)

I dont know why they would crash but all of crashes were saying like "NoSuchMethodError" and something saying like "Declaration of (etc) appears in base.apk"

Ive been using:
*Mindustry BE (bleeding_edge 22489)
*New Horizons mod ver. (1.11.0.6.1) reinstalled a couple of times
*Android 9

Crash with t4 blue air

While playing with the mod, I tapped on the description button for the tier 4 blue air unit (striker, I think?) and the game crashed.

OS: Android 11, Google Pixel 2
build: BE 20940
Crash Log:
aaaaaaaaaaaaaaaaaaaaaaaa

Liquid and Item sources broken in latest public update

Sources have been broken, and cannot function correctly. By that, I mean that when using them, the UI which would normally pop up is not there.
Mod version: V1.10.9
Mindustry version: Steam Build 135
Other mods:
Developer Mode V2.3.2
RTFM V2.15.0
Scheme Size V2.2.20
Testing Utilities V28
Time Control V0.2
UI Lib V2.16.6
WAISA V2.3.3
Issue can be closed if this is due to being incompatible with any of these other mods.
Other issues noticed: 1 Map corrupted, Message Block also unable to be used.
I will further elaborate if needed.

Crash on 129

Mindustry has crashed. How unfortunate.
Version: pre-alpha build 129.1
OS: Linux xnull (aarch64)
Java Version: 0
21 Mods: betamindy:1.0, commandustry:0.5, dev-mode:2.3.2, diversetech:0.1.0, hackustry:4, invincible-cheat-mod-v6:2.8.2, largeunits:0.2, ldb:1.3.2, new-horizon:1.8.7.1 Fix, notepad:2.0.0, override-lib:1.0.1, prog-mats:12.1, rtfm:2.14.10, shar:0.1, test-utils:0.14, testers:0.25, time-control:0.2, uaw:0.4, ui-lib:2.16.6, unit-factory:2.4.2, aeromindustry:1

> ArcRuntime: 'java.lang.NoClassDefFoundError: Failed resolution of: Lmindustry/type/AmmoTypes;'
AssetManager.handleTaskError: 670
AssetManager.update: 442
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> NoClassDefFoundError: 'Failed resolution of: Lmindustry/type/AmmoTypes;'
NHUnitTypes$12.<init>: 770
NHUnitTypes.load: 587
NewHorizon.loadContent: 181
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270
> ClassNotFound: 'mindustry.type.AmmoTypes'
ModClassLoader.findClass: 27
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
ModClassLoader.findClass: 38
ClassLoader.loadClass: 379
ClassLoader.loadClass: 312
AndroidLauncher$1$1.loadClass: 89
ClassLoader.loadClass: 312
NHUnitTypes$12.<init>: 770
NHUnitTypes.load: 587
NewHorizon.loadContent: 181
Mods.loadContent: 580
ContentLoader.createModContent: 73
ClientLauncher.lambda$setup$4: 97
ClientLauncher.$r8$lambda$iJ-6sZ_ACwQARuCa-MLy6VoTzXg: 0
ClientLauncher$$ExternalSyntheticLambda16.run: 0
AssetManager$1.loadSync: 334
AssetLoadingTask.handleAsyncLoader: 109
AssetLoadingTask.update: 74
AssetManager.updateTask: 591
AssetManager.update: 440
AssetManager.update: 465
ClientLauncher.update: 143
AndroidGraphics.onDrawFrame: 374
GLSurfaceView$GLThread.guardedRun: 1571
GLSurfaceView$GLThread.run: 1270

The game does not start.

Why Mindustry does not start with this mod? The download just freezes and restarting the game doesn't help. I deleted the all mods, same situation. Android device.

Crash on startup

I'll preface this by saying I'm using the android developmental version 21900, which is v131, so if that makes you give up on this then there's nothing I can do but wait til things work again by chance.

I was using only the horizon mod with a clean save, I got similar results with an old save too. I also got the same results when using the 21871, the final v130.1, which is also a developmental version for Android.

Who knows, maybe it's not something you can solve, or maybe I can't provide the right information because it's on Android and hard to find logs for. I'm not holding out too much hope but it's better to mention such an error than keep quiet about it.

java.lang.AbstractMethodError: abstract method "boolean mindustry.graphics.g3d.HexMesher.skip(arc.math.geom.Vec3)" at mindustry.graphics.g3d.MeshBuilder.buildHex(MeshBuilder.java:51) at mindustry.graphics.g3d.HexMesh.<init>(HexMesh.java:15) at newhorizon.content.NHPlanets$NHModMesh.<init>(NHPlanets.java:544) at newhorizon.content.NHPlanets$1.lambda$new$0$NHPlanets$1(NHPlanets.java:66) at newhorizon.content.-$$Lambda$NHPlanets$1$Mwadgkmdlxj-HA9UEkvz2Gu_764.get(Unknown Source:2) at mindustry.type.Planet.load(Planet.java:225) at mindustry.mod.Mods.lambda$loadSync$10(Mods.java:280) at mindustry.mod.Mods.$r8$lambda$XBjcmTlVLflfEWVj2ZacHuW2-sI(Unknown Source:0) at mindustry.mod.Mods$$ExternalSyntheticLambda15.get(Unknown Source:4) at arc.struct.Seq.each(Seq.java:200) at mindustry.mod.Mods.loadSync(Mods.java:278) at arc.assets.AssetManager$2.loadSync(AssetManager.java:358) at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:109) at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:74) at arc.assets.AssetManager.updateTask(AssetManager.java:591) at arc.assets.AssetManager.update(AssetManager.java:440) at arc.assets.AssetManager.update(AssetManager.java:465) at mindustry.ClientLauncher.update(ClientLauncher.java:146) at arc.backend.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:374) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1592) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1285)

MOD Guide

或许把MOD Guide移动到wiki会更好

Crash

Crash when load mod, android go brr brr

[I] Loading NewHorizon Mod Objects [E] arc.util.serialization.SerializationException: Serialization trace: {}.sector sector (mindustry.game.Rules) at arc.util.serialization.Json.readFields(Json.java:911) at arc.util.serialization.Json.readValue(Json.java:1086) at arc.util.serialization.Json.readValue(Json.java:987) at arc.util.serialization.Json.fromJson(Json.java:828) at mindustry.io.JsonIO.read(JsonIO.java:60) at mindustry.io.SaveVersion.getMeta(SaveVersion.java:42) at mindustry.io.SaveIO.getMeta(SaveIO.java:91) at mindustry.io.SaveIO.isSaveValid(SaveIO.java:69) at mindustry.io.SaveIO.isSaveValid(SaveIO.java:61) at mindustry.game.Saves.load(Saves.java:51) at mindustry.core.Control.loadAsync(Control.java:230) at arc.assets.AssetManager$2.loadAsync(AssetManager.java:353) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:53) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:17) at arc.util.async.-$$Lambda$rdUmJAVAO4dv3DFAJBzHpUHffrw.call(Unknown Source:2) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1167) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:641) at java.lang.Thread.run(Thread.java:919) Caused by: java.lang.NullPointerException: Attempt to read from field 'arc.struct.Seq mindustry.type.Planet.sectors' on a null object reference at mindustry.io.JsonIO$2.read(JsonIO.java:88) at mindustry.io.JsonIO$2.read(JsonIO.java:78) at arc.util.serialization.Json.readValue(Json.java:1093) at arc.util.serialization.Json.readFields(Json.java:904) ... 18 more [I] Total time to load: 12128 [I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json [I] Time to generate menu: 44.717537

Ancient Shipyard issue

Description
I have a problem, in the Ancient Shipyard sector, I can't move the camera away from the core, it's like the camera is stuck on the core, I play on PC

To Reproduce
It can be seen simply by entering the sector in question, whether in campaign mode or in a custom game, if it is from campaign mode, it is solved if you change sector, but the error returns when you capture the sector, change to another and return, the camera will return to the core

OS

  • Windows

Seperate unit jump system into library

Unit jump system of this mod is great and has lots of potential. Seperating this into another library mod, mod devs can create a lot of things without forcing New Horizon dependency

Not loading with Scheme Size

Doesn't load with xzxADIxzx/Scheme-Size

if you try loading it will not work on 1.10.9 or 1.11.0. But it will work if your New Horizon mod version is 1.10.8.

修改建议

1,用仓库覆盖远程核心仓库会继承远程核心的东西
2,永恒射程和实际不符
3,脉冲塑钢弹药特效过大
4,建议把怖烬零位能弹药的融化效果改成电击
5,部分特效亮度过高,导致有塑料感
6,空袭不消耗弹药
7,充能反击过于弱势
8,幽谷会瞬移到欸里克尔护盾里自爆
9,建议取消T5单位的致密合金并改成初级折跃即可建造
10,子夜可以增加点伤害或者射程
11,凋零主炮在服务器的延迟过大(可以改成长按开火的机制),而且既然是T5体积可以缩小
12,大型力墙吃聚变不加范围
13,zeta反应堆可以减少0.1到0.2的消耗以适应帧数
14,许多人说削刺剑,我觉得没必要,加个克制刺剑的炮台什么的(比如给律令对刺剑10倍伤害,迫真)
15,想要解裂(((

crash

To Reproduce
Steps to reproduce the behavior:

just use unit transpors with mega units

Desktop (please complete the following information):

  • OS: android
  • Browser: in game mod browser
  • Version 0.2.2

Smartphone (please complete the following information):

  • Device: android
  • Version 0.2.2

crash_1671735037711.txt

Crash on winning a sector

Game crashes on multiple maps during Sector completion.
If it crashes once, it crashs everytime u join back that sector.

Mindustry has crashed. How unfortunate.
Version: steam build 130.1
OS: Windows 10 x64 (amd64)
Java Version: 16.0.1
1 Mods: new-horizon:1.9.7 Beta

java.lang.NullPointerException: Cannot invoke "Object.hashCode()" because "key" is null
at arc.struct.ObjectMap.containsKey(ObjectMap.java:497)
at newhorizon.content.NHSectorPresets.lambda$load$0(NHSectorPresets.java:80)
at arc.Events.lambda$fire$2(Events.java:31)
at arc.struct.Seq.each(Seq.java:200)
at arc.Events.fire(Events.java:31)
at arc.Events.fire(Events.java:26)
at mindustry.core.Logic.sectorCapture(Logic.java:282)
at mindustry.gen.Call.sectorCapture(Call.java:752)
at mindustry.core.Logic.checkGameState(Logic.java:231)
at mindustry.core.Logic.update(Logic.java:414)
at arc.ApplicationCore.update(ApplicationCore.java:37)
at mindustry.ClientLauncher.update(ClientLauncher.java:174)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:166)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:154)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:45)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

mod content doesn't load

mod content does not load when the mod is enabled.

mindustry v123.1
latest version of the beta.

Rapid unloader bug

Describe the bug
There is a problem with the rapid unloader, sometimes (9 times out of 10) it downloads 60 items/sec instead of 120

To Reproduce
Steps to reproduce the behavior:

  1. Go to sandbox
  2. Do as in the picture, 3 or 4 times and place the cursor on the item void to see "item/sec"
  3. See error

Version

  • Game Version [145.1, v7]
  • MOD Version [the last one]

Expected behavior
that the items/sec should be 120
Screenshot issue

Crash Log
nope

OS (please complete the following information):

  • OS: [MacOS 13.4.1]

Additional context
I have another mod installed where there is an unloader that has the same features and bugs

Abnormal Building Effects Rendering Colors Caused by Solar Panel with Extremely Low Negative Power Generation

Issue Overview

When connecting a solar panel to the projection accelerator building (new-horizon-assign-overdrive) in the Mindustry game, the colors of the accelerator's effects are displayed abnormally.

Reproduction Steps

  1. In the Mindustry game, set the solarMultiplier to an extremely low negative value (e.g., -1000000000) using the world processor.
  2. Build a solar panel (solar-panel-large) and ensure that its actual power generation value is negative (e.g., -214748364.7).
  3. Connect the solar panel to the projection accelerator building from the new horizon mod using a power node (power-node).
  4. Ensure that all other requirements for the projection accelerator, apart from power, are met and connect a power source (power-source) to the power grid.

Expected Results

The projection accelerator should function properly and display its effects in the correct colors.

Actual Results

Due to the power source having a lower power output than the negative power generation of the solar panel, the projection accelerator does not work properly. However, when disconnecting the solar panel from the power grid, the projection accelerator starts functioning correctly. The color of the accelerator's effects changes from pure black to red and gradually returns to the normal orange color.

Environment Information

  • Game Version: 145.1
  • Server Operating System: Windows 2016LTSB
  • Server Java Version: Java 8
  • Server JVM Parameters:
-d64 -Xms16000m -Xmx16000m -XX:+AggressiveOpts -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSConcurrentMTEnabled -XX:ParallelGCThreads=8 -Dsun.rmi.dgc.server.gcInterval=3600000 -XX:+UnlockExperimentalVMOptions -XX:+ExplicitGCInvokesConcurrent -XX:MaxGCPauseMillis=50 -XX:+AlwaysPreTouch -XX:+UseStringDeduplication -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:-OmitStackTraceInFastThrow -XX:+OptimizeStringConcat -XX:+UseAdaptiveGCBoundary -XX:NewRatio=3 -Dfml.readTimeout=90 -XX:+UseFastAccessorMethods

Additional Information

Other players have observed the same issue. I approached the author of the new horizon mod for clarification, and they mentioned that the building effects in the mod employ the same rendering methods as the original game, but I could not obtain the specific method names.
本问题描述同时发布到mindustry仓库issue下

server crashed!

[07-18-2021 14:30:32] [E] java.lang.NoSuchFieldError: updateEffect
at newhorizon.content.NHBlocks$1.(NHBlocks.java:127)
at newhorizon.content.NHBlocks.loadEnv(NHBlocks.java:119)
at newhorizon.content.NHBlocks.load(NHBlocks.java:1814)
at newhorizon.NewHorizon.loadContent(NewHorizon.java:181)
at mindustry.mod.Mods.loadContent(Mods.java:580)
at mindustry.core.ContentLoader.createModContent(ContentLoader.java:74)
at mindustry.server.ServerLauncher.init(ServerLauncher.java:50)
at arc.backend.headless.HeadlessApplication.mainLoop(HeadlessApplication.java:65)
at arc.backend.headless.HeadlessApplication$1.run(HeadlessApplication.java:53)

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