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ycameraview's Introduction

Hi 👋, I'm Yuvraj

iOS Engineer, Bangalore🌟.


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yuvirajsinh


  • 🌱 I’m currently learning SwiftUI and Flutter

  • 📫 How to reach me [email protected]

  • ⚡ Fun fact :- Dream and Music🎵 are the reasons to live.


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ycameraview's Issues

Other camera instance does not work after using YCamera

When i start YCameraViewController is works fine. But after dismiss the YCameraViewController i want to start UIImagePickerController's camera in anywhere of my app. UIImagePickerController's camera starts but camera doesn't initialize. Before open YCameraViewController, the code below works fine.

UIImagePickerController *pickerController = [[UIImagePickerController alloc] init];
[pickerController setDelegate:self];
[pickerController setAllowsEditing:NO];
[pickerController setSourceType:UIImagePickerControllerSourceTypeCamera];
[self presentViewController:pickerController animated:YES completion:NULL];

Orientation

When Portrait Orientation is locked in device then YCameraView is not able to detect orientation and gives output image with wrong orientation.

Crashs

Hey
I don't understand when you click many times on retake there's a memory lick the app exemple is blocked, or the bottombar blocks ... something goes wrong when you take and retake photos many times, is it normal ?
thanks

Auto flash

Hello,
is there any chance to have an 'auto-flash' feature?

how to get meta data?

I need return the meta data of photo after pickup the photo. anyone knows how to do it? thanks.

Crashes when there is no permission to access the camera.

I've managed to trace a crash coming from lines 255 and 265: [session addInput:input];.
The crash happens when the user doesn't agree to provide camera access, which results in input to be nil and my app gets rejected during review :)

Navigation Bar Resize

After the Ycameraviewcontroller is presented, it minimized the navigation bar of the presenting navigation controller. Is there any way to fix this?

User takes many photos, memory issue

This is related to to #1 but not exactly the same...

Basically what happens is when the user takes a photo, and hits done, I am setting my instance of YCameraViewController to nil. Then when the user takes another photo it reallocates it (like Instagram would), but it seems there is a memory leak as the app becomes progressively slower to show the camera (memory shoots up from 2MB -> 50MB+ after doing this repeatedly a few times.)

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