Giter Site home page Giter Site logo

erlister's Introduction

Erlister

State machine language heavily inspired by ALISTER.

The language

Erlister is a language to define state machines and their behaviour. Two types of state machines can be specified, atomic machines and composed machines. Each machine consists of a number of sections and they are:

  • in parameter section
  • def variable section
  • out variable section
  • clock section
  • states section
  • trans section

The in parameter section is normally a list of in parameter names but an in parameter may be defined by a predicate formula that operates over an external domain of configuration data. This can be used to instantiate the machine.

in x, y, z;
in do_interval = ALL output
          	        have_interval_hardware(output) ||
                    can_simulate_interval(output);

The def variables are a list of variables with corresponding formula defining the variable. It can be thought of as a shortcut for the formula. Only input parameters may be used in a the def formula.

def a = x && y || !z;
def b = x || y || z;

Timers are introduced with the clocks directive. It is a list of named timers that are used to specify temporal aspects of the machine.

clocks on_timer = atime [1-5, 0.1] 2;

The name of the timer declare the range the timer have, from configuration data, it's minimal step value and the default value.

The out section is a list of output assignments. Each output is given by a formula that may also contain timeout expressions and state names. When a state name is used in a formula the meaning is that the machine is in that state.

out active_light = !off;

States must first be declared by giving a list of all the possible state names

states off, on, activate, on_wait, off_wait;

State transitions are given with the trans directive

trans

off: off_wait && onoff_released,
     activate && onoff_released;

activate: off onoff_pressed start(on_timer);

on_wait: actvate onoff_pressed &&!timeout(on_timer);

on_precharge: on_wait timeout(on_timer) && onoff_releases;

The trans directive should be read something like: to change state to the state on the right hand side of the colon, the machine must be in the state given on the left hand side and the formula must true. When the transition is done optional timers listed are started.

Composed machines

When multiple states are needed the sub machines is a handy way to introduce that. A composed machine do not have a transition table it self but each submachine may have one.

Sub machines are introduced with the declaration

submachines alternate, springback;

The machines are evaluated in this order (may change.)

Each sub machine is like an atomic machine. The input section uses global input parameters and def variables from the machine declaration. The input formulas may also use output values, timeouts and states from sibling sub machines.

machine interval;

submachines alternate, springback;

in button;
out value = springback.value && alternate.value ||
            (timeout(alternate.Tl) && timeout(alternate.Th);

submachine springback;
  in button = button;
  out value = on;
  states off, on;
  trans
    off: on  button;
    on:  off button;

submachine alternate;
  in enable = springback.value;
  out value = high;
  clocks Th = high_time [0-5, 0.2] 2,
         Tl = low_time  [0-5, 0.2] 2;
  states low, high;
  trans
    high: low enable && timeout(Th) start(Tl);
    low: high enable && timeout(Tl) start(Th);

Types on variables

The following types may be used for in, out, def and param declarations ( boolean is the default ) :

boolean
unsigned8
unsigned16
unsigned32
integer8
integer16
integer32

and are used like

unsigned16 in sensor_value;

General syntax of the formula

The following BNF gives the syntax for a general formula, note that not all parts are valid in all sections.

<digit> := "0".."9"
<letter> := "a".."z"|"A".."Z"|"_"
<identifier> := <letter>(<letter>|<digit>)*
<var> := <identifier> | <identifier> '.' <identifier>
<number> := <digit>+
<constant> := "true" | "false" | <number>
<arg> := <number> | <identifier>
<formula> := <expr>

<expr> ::= <constant>
          | <var>
          | <identifier> "(" [ <expr> ( "," <expr> )* ] ")"
          | "-" <expr>
          | "!" <expr>
          | "~" <expr>
		  | "(" <expr> ")"
          | <expr> "+" <expr>
          | <expr> "-" <expr>
          | <expr> "*" <expr>
          | <expr> "/" <expr>
          | <expr> "%" <expr>
          | <expr> "<" <expr>
          | <expr> "<=" <expr>
          | <expr> ">=" <expr>
          | <expr> ">" <expr>
          | <expr> "==" <expr>
          | <expr> "!=" <expr>
          | <expr> "&" <expr>
          | <expr> "|" <expr>
          | <expr> "^" <expr>
          | <expr> "&&" <expr>
          | <expr> "||" <expr>
          | <expr> "->" <expr>
          | <expr> "<->" <expr>
          | <expr> ? <expr> : <expr>
          | "ALL" <identifier> <expr>
          | "SOME" <identifier> <expr>

erlister's People

Contributors

tonyrog avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.