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easybullet's Issues

Bullet casts can hit rendered bullet parts

This will cause a bug where they freeze in midair. I want to maintain the ability to use the cast filter list however the user sees fit, but somehow it needs to filter out other bullet parts.

Firing a bullet is networked before ShouldFireCallback is called

In the interest of keeping network latency as low as possible, EasyBullet checks the ShouldFireCallback in EasyBullet._fireBullet, which is after the fired bullet is replicated to either the server or the clients.

To preserve that order and keep latency low, EasyBullet should assign a GUID to each bullet. This will allow the server to cancel a shot that's already been replicated to the clients by providing an index to look the bullet up in EasyBullet.Bullets

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