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License: MIT License
Probable want some way of loading in game files that contain logic in it. I was thinking we could use CSharpScripting with Roslyn or maybe just JavaScript? Idk really but it would be useful for a lot of things like button presses, events, ui updating, etc.
Right now the entities controll if they get matched with a group with their IsMatch function. I think it would be better
if that logic was moved into something like a groupManager. This way they could be extended nicely without having to make
the entity extend them. The group managers could start with a base one that doesn't handle filters or anything and then
extend that to deal with filters. Also I suggest that the subscribing and everything happens in the group manager just in
case additional logic is required. I think this will clean up the entities nicely.
This will prevent anyone from creating a floating entity not tied to a scene. If I think of a reason for needing a floating entity like that I'll remove it
Need a settings loader that can load settings from a json file
When an entity is in a group with a filter and it fails the filter test, it will be removed, but can never be added again.
I think the solution will be to store a cached group that matches all the components but not necessarily the filter. Then we can check Everytime if we need to update the group.
Probably should wait until more of the ecs if fleshed out.
I would like a music manager that would allow for things like multiple tracks playing at once and fading in and out. Maybe some cool timing things. Stuff to make music fit with the game really well. Simple but powerful
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