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DailyReward

Unity Daily Reward Implementation Using System DateTime APIS

Features:

  • Redeem Options: Users can exchange collected rewards for in-game items, currency, upgrades, or trade/sell to other players.

  • User-friendly APIs: The implementation offers intuitive and straightforward application programming interfaces (APIs) that are designed for easy integration, even for non-technical users.

  • Proven in Production: Successfully tested and used in a live production environment.

  • Customization: System is easily customizable to suit specific needs.

  • Easy to Understand: Everything inside package is self explanatory and easy to understand.

Limitations:

  • Local Time/Date: The system uses local time and date for tracking and managing daily rewards.

DailyReward_Demo

Demo_Pic


Usage

- Version "1.0" documentation may not cover all features of version "2.0".
- But still valuable to checkout. 
  • Attach DailyRewardBtn.cs on each button and assign day in inspector.

  • Attach DailyRewardBtn.cs anywhere in scene and assign Timer Text.

  • Give Reward on Btn Click


References

Manager

Manager_Ref

DailyReward Btn

daily_rewardbtn_ref

Reward Button

Reward_ref

2X Reward Button

TwoXReward_Ref


Docs

DailyRewardManager

Public Methods:-

CollectReward () Invokes DailyRewardBtn.onRewardCollect event of active button.

Collect2XReward () Invokes DailyRewardBtn.on2XRewardCollect event of active button.

Properties:-

AvailableRewardBtn return DailyRewardBtn if reward will be available.

Events:-

OnRewardAvailable Invokes when reward available.

Static Methods:-

DailyRewardManager Instance Readonly


DailyRewardBtn

Public Methods:-

UnityEvent OnClaimState

UnityEvent OnClaimedState

UnityEvent OnClaimUnAvailableState

UnityEvent onRewardCollect

UnityEvent on2XRewardCollect

UnityEvent onClick

Static Methods:-

List <DailyRewardBtn> dailyRewardBtns static list to access all buttons


Want to Contribute?

Report Bug Here!

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