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Ludum Dare 50 public repository for The Tearcell Studios team

License: MIT License

GDScript 98.81% GAP 0.09% C# 0.47% GLSL 0.58% Rich Text Format 0.06%
ldjam ldjam50 ludum-dare gamejam point-and-click godot game

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ldjam-50's Issues

browser doesn't have OS-ID for leaderboard submissions

GAME ## Level won

index.js:362 ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$CompositeLogger::logv(char const*, void*, bool) @ 042c4f5e:0xbe0472
$OS::printerr(char const*, ...) @ 042c4f5e:0x5a2078
$print_error(String) @ 042c4f5e:0x18f2c9
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2ddff1
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 13 more frames
index.js:362 ERROR: ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f29a
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:362 at: call (modules/gdscript/gdscript_functions.cpp:774) - ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f2c1
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:347 ## GAME ## Level won
index.js:362 ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$CompositeLogger::logv(char const*, void*, bool) @ 042c4f5e:0xbe0472
$OS::printerr(char const*, ...) @ 042c4f5e:0x5a2078
$print_error(String) @ 042c4f5e:0x18f2c9
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2ddff1
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 13 more frames
index.js:362 ERROR: ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f29a
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:362 at: call (modules/gdscript/gdscript_functions.cpp:774) - ERROR in SilentWolf.Scores.persist_score - please enter a valid player name

Hud

HuD blocks mouse pass and hovers

Windows build not working correctly

Error log below - leaderboard and settings pages work, but start button results in "invalid screen to push supplied"

Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
OpenGL ES Batching: ON

SW Init timestamp: {hour:23, minute:56, second:46}
SW ready start timestamp: {hour:23, minute:56, second:46}
SW ready end timestamp: {hour:23, minute:56, second:46}

CONFIG ## Loading config file at res://addons/toolbox_project/default_settings.cfg

CONFIG ## Loading config file at res://toolbox_project.cfg

ERROR: Cannot open file 'res://assets/Tilesets/EnvironmentTileset.tres'.
at: (scene/resources/resource_format_text.cpp:1183)
ERROR: Failed loading resource: res://assets/Tilesets/EnvironmentTileset.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://levels/rooms/UnlikedRoom.tscn:5 - Parse Error: [ext_resource] referenced nonexistent resource at: res://assets/Tilesets/EnvironmentTileset.tres
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://levels/rooms/UnlikedRoom.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://levels/rooms/UnlikedRoom.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
SCRIPT ERROR: Parse Error: Can't preload resource at path: res://levels/rooms/UnlikedRoom.tscn
at: GDScript::load_byte_code (res://game/GameMain.gdc:10)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: load_byte_code (modules/gdscript/gdscript.cpp:762)
ERROR: Cannot load byte code from file 'res://game/GameMain.gdc'.
at: (modules/gdscript/gdscript.cpp:2180)
ERROR: Failed loading resource: res://game/GameMain.gdc. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://game/GameMain.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://game/GameMain.gd
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://game/GameMain.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://game/GameMain.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://screens/ScreenGame.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://game/GameMain.tscn
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://screens/ScreenGame.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://screens/ScreenGame.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)

PERSISTENCE ## Loaded save [ UID: settingsAudio , Data: {Effects:100, Master:4, Music:100} ]

SCREEN_MANAGER ## Exited screen ScreenSplash

SCREEN_MANAGER ## Switched screen to ScreenMainMenu

SCREEN_MANAGER ## Invalid screen to push supplied.

About Page Links

Tearcell/Itch.IO HTML5 version of game

When you try to follow the hyperlinks in the About page, rather than opening that page, it appends the URL to the current URL.

Issue1 SS

Leaderboard inconsistencies

Leaderboard: If you enter a score and then return to menu and start game, you will only be allowed a single entry on the leaderboard with your highest score staying on
As soon as you reload the tab, open it in a different tab, or open it in a different browser, you can add an additional score to the board

Cleaning up Credits

Post production fixes. Labels need to be updated to Rich_Text Labels to enable BB text

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