zaknafean / ldjam-50 Goto Github PK
View Code? Open in Web Editor NEWLudum Dare 50 public repository for The Tearcell Studios team
License: MIT License
Ludum Dare 50 public repository for The Tearcell Studios team
License: MIT License
Copy this logic from Cosmic Canidae
as subject
See title
index.js:362 ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$CompositeLogger::logv(char const*, void*, bool) @ 042c4f5e:0xbe0472
$OS::printerr(char const*, ...) @ 042c4f5e:0x5a2078
$print_error(String) @ 042c4f5e:0x18f2c9
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2ddff1
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 13 more frames
index.js:362 ERROR: ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f29a
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:362 at: call (modules/gdscript/gdscript_functions.cpp:774) - ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f2c1
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:347 ## GAME ## Level won
index.js:362 ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$CompositeLogger::logv(char const*, void*, bool) @ 042c4f5e:0xbe0472
$OS::printerr(char const*, ...) @ 042c4f5e:0x5a2078
$print_error(String) @ 042c4f5e:0x18f2c9
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2ddff1
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 13 more frames
index.js:362 ERROR: ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
onPrintError @ index.js:362
put_char @ index.js:9
write @ index.js:9
write @ index.js:9
doWritev @ index.js:9
_fd_write @ index.js:9
$__stdio_write @ 042c4f5e:0x910ae7
$__vfprintf_internal @ 042c4f5e:0x226cc7
$vfprintf @ 042c4f5e:0x2018d1
$StdLogger::logv(char const*, void*, bool) @ 042c4f5e:0x9d0da6
$Logger::logf_error(char const*, ...) @ 042c4f5e:0x1de883
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xb8f29a
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 042c4f5e:0xbe04d1
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 042c4f5e:0x283ed
$_err_print_error(char const*, char const*, int, String const&, ErrorHandlerType) @ 042c4f5e:0x334ff
$GDScriptFunctions::call(GDScriptFunctions::Function, Variant const**, int, Variant&, Variant::CallError&) @ 042c4f5e:0x2de3dc
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbea91
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbc08ec
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc1d
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 042c4f5e:0x23a056
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 042c4f5e:0xbdc07
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0xbbea14
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27db35
$Object::emit_signal(StringName const&, Variant const**, int) @ 042c4f5e:0x27d7ea
$Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x298b4
$BaseButton::on_action_event(Ref) @ 042c4f5e:0x6d7d78
$BaseButton::_gui_input(Ref) @ 042c4f5e:0x6d82c1
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call_multilevel(StringName const&, Variant const**, int) @ 042c4f5e:0xa8c569
$Object::call_multilevel(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x1430aa
$Viewport::_gui_call_input(Control*, Ref const&) @ 042c4f5e:0xfc4f7
$Viewport::input(Ref const&) @ 042c4f5e:0x2333c6
$Viewport::_vp_input(Ref const&) @ 042c4f5e:0x998ead
$MethodBind1<Ref const&>::call(Object*, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x5cd124
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 042c4f5e:0x27dbc5
$Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x4709b
$SceneTree::call_group_flags(unsigned int, StringName const&, StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) @ 042c4f5e:0x8faf9
$SceneTree::input_event(Ref const&) @ 042c4f5e:0x9e4ed2
$InputDefault::_parse_input_event_impl(Ref const&, bool) @ 042c4f5e:0x17a97e
$InputDefault::parse_input_event(Ref const&) @ 042c4f5e:0xb9e6be
$OS_JavaScript::mouse_button_callback(int, int, double, double, int) @ 042c4f5e:0xa9f2a0
button_cb @ index.js:9
Show 15 more frames
index.js:362 at: call (modules/gdscript/gdscript_functions.cpp:774) - ERROR in SilentWolf.Scores.persist_score - please enter a valid player name
HuD blocks mouse pass and hovers
This was mean to be alertness. Test if this is good
Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
OpenGL ES Batching: ON
SW Init timestamp: {hour:23, minute:56, second:46}
SW ready start timestamp: {hour:23, minute:56, second:46}
SW ready end timestamp: {hour:23, minute:56, second:46}
ERROR: Cannot open file 'res://assets/Tilesets/EnvironmentTileset.tres'.
at: (scene/resources/resource_format_text.cpp:1183)
ERROR: Failed loading resource: res://assets/Tilesets/EnvironmentTileset.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://levels/rooms/UnlikedRoom.tscn:5 - Parse Error: [ext_resource] referenced nonexistent resource at: res://assets/Tilesets/EnvironmentTileset.tres
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://levels/rooms/UnlikedRoom.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://levels/rooms/UnlikedRoom.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
SCRIPT ERROR: Parse Error: Can't preload resource at path: res://levels/rooms/UnlikedRoom.tscn
at: GDScript::load_byte_code (res://game/GameMain.gdc:10)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: load_byte_code (modules/gdscript/gdscript.cpp:762)
ERROR: Cannot load byte code from file 'res://game/GameMain.gdc'.
at: (modules/gdscript/gdscript.cpp:2180)
ERROR: Failed loading resource: res://game/GameMain.gdc. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://game/GameMain.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://game/GameMain.gd
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://game/GameMain.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://game/GameMain.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
ERROR: res://screens/ScreenGame.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://game/GameMain.tscn
at: poll (scene/resources/resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://screens/ScreenGame.tscn'.
at: (core/io/resource_loader.cpp:206)
ERROR: Failed loading resource: res://screens/ScreenGame.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:270)
Leaderboard: If you enter a score and then return to menu and start game, you will only be allowed a single entry on the leaderboard with your highest score staying on
As soon as you reload the tab, open it in a different tab, or open it in a different browser, you can add an additional score to the board
PUt a delay or something
Post production fixes. Labels need to be updated to Rich_Text Labels to enable BB text
It's not clear why you get a gameover, fix that!
i believe this is known issue already but documenting here
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