Giter Site home page Giter Site logo

andengineexamples's People

Contributors

nicolasgramlich avatar

Watchers

 avatar

andengineexamples's Issues

Removal of @Override tags

What steps will reproduce the problem?
1. Checkout sourcecode
2. Import project into Eclipse
3.

What is the expected output? What do you see instead?

JDK 1.5 (default on OSX) chokes on non-required @Override when you are 
implementing methods of an interface and not extending methods of a superclass. 
(see http://mihail.stoynov.com/2008/06/20/override-in-eclipse/)

What version of the product are you using? On what operating system?
ADT 9, Eclipse Helios.

Please provide any additional information below.

Workaround is here: http://mihail.stoynov.com/2008/06/20/override-in-eclipse/
You also have to do a "Fix project properties" before it will build, something 
about target level 5, the same is true for AndEngineExamples. 

Original issue reported on code.google.com by [email protected] on 22 Feb 2011 at 2:04

Moving Ball does not bounce correctly because two physics handlers are registered for ball

What steps will reproduce the problem?
1. Run andengineexample version 1.4.6
2. Run moving ball example

What is the expected output? What do you see instead?

The ball should bounce against the walls, but it stops at the wall and rides 
along it.

What version of the product are you using? On what operating system?

1.4.6 on android 2.2.1

Please provide any additional information below.

Just remove the three lines after Ball is constructed in the onLoadScene() 
function, and then set the Y and X velocity to DEMO_VELOCITY value in the Ball 
constructor.  Those three lines were causing a conflict with the physics 
handler in the Ball class itself.

Original issue reported on code.google.com by [email protected] on 4 Jun 2011 at 4:42

In RepeatingSpriteExample.java:73 background_grass.png Not Found

I would submit a patch, but I am not sure what the intention is here since I am 
new to the code base.

There is this BitmapTextureAtlasTextureRegionFactory.setAssetBasePath call 
which sets the base path to "gfx/" - but then this is factory is not used when 
using the path for the background_grass.png

Not sure how it should be fixed... :)






Original issue reported on code.google.com by [email protected] on 27 Aug 2011 at 6:00

"one" card does not exist, wrong cards are choosen

the file Value.java lists a card value of "ONE" when there is no 1 card. That 
line needs to be commented out. Correspondingly, in the Card.java file, there 
are entries for CLUB_ONE, DIAMOND_ONE, SPADE_ONE, and HEART_ONE. These four 
lines can be commented out as well. Once these five lines are commented out, 
any card placement using .addCard() will add the proper card.

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 3:23

cannot resolve symbol 'WAVActivity' using Android Studio

Hi~Guys

 I  import an example to Android Studio ,cannot debug,and I find an error that shows "cannot resolve symbol 'WAVActivity' ",I search answers on the internet, still cannot resolve the problem,  please help me.

Many Thanks~

Original issue reported on code.google.com by [email protected] on 25 May 2013 at 1:48

Can not see the sprite on the screen in Agumented Reality Example

What steps will reproduce the problem?
1. Install and Open andengine sample from Android Market
2. Select Advanced, Augmented Reality Horizon Example
3. Try to find the sprite on the screen by roll up/down etc..

What is the expected output? What do you see instead?
I expect to see the sprite, but nothing except camera's scene

What version of the product are you using? On what operating system?
Motorola Milestone, Android 2.1 update 1

Please provide any additional information below.
This sample working well on HTD Desire and Samsung 5700i as well.

Original issue reported on code.google.com by [email protected] on 25 Jun 2010 at 1:40

Consider changing the license to Apache Software License for examples

First of all, thanks for the awesome library. 

This project contains examples and you probably intend others to learn from 
them by cut-n-paste. If that is indeed the case, then use of LGPL is 
inappropriate. Please consider changing the license for examples to Apache 
Software License 2.0. Thanks.

Original issue reported on code.google.com by inder123 on 13 Aug 2011 at 11:18

Render error on Samsung 5700i

What steps will reproduce the problem?
1. Open andengine example from Android Market on 2 handsets
2. Open Multiplayer sample and connect 2 devices
3. Try to add as mush as possible sprite to other device via network

What is the expected output? What do you see instead?
I expect that all sprites added without any problem, but we got error after 
added about 100 sprites to the game

What version of the product are you using? On what operating system?
Android 2.01 for Samsung 5700i and 2.1 Update 1 for HTC Desire 

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 25 Jun 2010 at 1:44

Problem with UpdateTextureExample, how to load new Columns and Rows

What steps will reproduce the problem?
1. Incorrect position of AnimatedSprite in the pre-existing BitmapTextureAtlas. 


What is the expected output? What do you see instead?
The changed AnimatedSprite does not fit correctly in the existing touch area. 

What version of the product are you using? On what operating system?
its AndEngine 1.0 on windows 7 32bit

Please provide any additional information below.
in my game I have 2 fruit AnimatedSprites.. on is of 5 Rows by 7 Cols and the 
second is of 5 Rows by 7 Columns but both the AnimatedSprites have different 
width and height.. not i want to change the Texture of sprite 1 dynamically 
with the texture of Sprite 2 it  changes successfully as per mentioned in 
UpdateTextureExample.java but the alignment does not matches correctly as the 
second fruit bumps a bit up and down.. i dont know y ?? may be the size 
mentioned in the BitmapTextureAtlas ?? whats the solution plz Respond to my 
query i need the solution as its really important for me.

Original issue reported on code.google.com by [email protected] on 29 Dec 2011 at 9:01

Text clipped in "Using a StrokeFont" demo

What steps will reproduce the problem?
1. Open "Using a Stroke Font 
2. Look at the letter "y" in the work "only" on the third line of text. 

What is the expected output? What do you see instead?
The "y" should not be clipped.
The "y" is clipped on it's bottom edge.

What version of the product are you using? On what operating system?
Lastest hg "default" branch.

I believe that this may be a bug in the font rendering in AndEngine as I have 
seen other similar issues in my own projects.

Original issue reported on code.google.com by [email protected] on 25 Feb 2011 at 11:21

HUD elements still affected by the zoom factor of the camera

The problem can be reproduced in the following way:
1. Create a ZoomCamera
2. Create a scene
3. Change the zoom factor to 0.5
4. Create a sprite and add it to the scene

Result: The sprite will be scaled to half of the expected size.

I am using a build that was compiled on November 10, 2010, developing on Ubuntu 
10.04 x64.

Original issue reported on code.google.com by [email protected] on 19 Jan 2011 at 1:55

ScreenCapture example fails if directory doesn't exist

What steps will reproduce the problem?
1. Clone the andengineexamples project
2. Run the ScreenCapture Example for the first time (clean install)
3. Capture will fail

What is the expected output? What do you see instead?
Capture saved to sd card. 
Capture is not saved, it fails because the directory doesn't exist. Once the 
directory is created it works as expected.

ERROR/AndEngine(732): java.io.FileNotFoundException: 
/mnt/sdcard/Android/data/org.anddev.andengine.examples/files/Screen_130331296235
8.png (No such file or directory)


What version of the product are you using? On what operating system?
Android 2.3.3 Stock Nexus 1
Latest andengine examples.


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 20 Apr 2011 at 3:47

TMXTiledMap example force closes

What steps will reproduce the problem?
1. Launch TMXTiledMap demo from the main menu.

What is the expected output? What do you see instead?

A demo. A forced close.

What version of the product are you using? On what operating system?

The latest. 

Please provide any additional information below.

This rocks, except for the minor hiccup ;)

Original issue reported on code.google.com by [email protected] on 21 Jul 2010 at 10:47

Allow installation of the examples in SD card

On older devices (such as my Nexus One) every kilobyte counts, please enable us 
to install this app on the SD card

http://developer.android.com/guide/appendix/install-location.html

Original issue reported on code.google.com by [email protected] on 27 Aug 2011 at 8:02

change sprite


In andengine I want to change sprite with different image.

already I knew the setcurrentTied method. In my case I want to change 

TextureRegion belonging to sprite  with othe TextureRegion.

I want to know that. Thanks a lot.

Original issue reported on code.google.com by [email protected] on 24 Feb 2011 at 1:20

FC in two examples: TexturePacker and Using a ColorKeyTextureSourceDecorator

What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.

What is the expected output? What do you see instead?
Force closes is what happens.  No idea what is expected.

What version of the product are you using? On what operating system?
Android 2.3 /hg checkout parent: 317:d6c91ccbed4f tip

Please provide any additional information below.
TexturePacker can't find gfx/spritesheets/texturepackerexample.xml.  Changing 
line 66 of TexturePackerExample.java resolves initial problem, but leads to 
IllegalArgumentException: no value for attribute wrapt.

ColorKey example fails due to FileNotFoundException loading 
chromatic_circle.png.  Adding "gfx/" prefix to "chromatic_circle.png" in 
constructor call on line 71 of ColorKeyTextureSourceDecoratorExample.java 
resolves the error.

Original issue reported on code.google.com by [email protected] on 1 Sep 2011 at 1:16

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.