Matt's Projects
Multiplayer snake game written at a single weekend
The 2013 edition of the Source SDK
Starfall Processor for Garry's Mod + Wiremod
Upload your mod to the Steam Workshop with the power of GitHub Actions — now with Steam Guard 2FA support
Save game editing tool for the game Subsistence.
Valve's modified swarm-sdk
Nothing to see here
An open source re-implementation of Generals : Zero Hour written in C++.
TitanEngine Community Edition. Debug engine used by x64dbg.
A program to render track sprites for RCT2
Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, X86)
C++ Library Manager for Windows, Linux, and MacOS
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
glualint for vscode
Framework for building VulkanScenGraph related projects together
Virtual-machine Translation Intermediate Language
Lifting from native architecture to VTIL. (WIP)
Vulkan & C++17 based Scene Graph Project
An open-source x64/x32 debugger for windows.
x64dbg plugin SDK with CMake
Plugin for x64Dbg adding Lua scripting.
x86Box
Test data for x86 instructions
Yasm Assembler mainline development tree
Yet Another Voxel Addon:
Generating binary modules with zasm
A massively spiffy yet delicately unobtrusive compression library.
A zone designation API for Garry's Mod