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Pokémon Encounter Tracker: log encounter stats, estimate shiny probability, and optimize your shiny hunting strategy. A simple, intuitive tool for every Pokémon trainer. Works with PokeMMO and Pokemon Revolution Online

License: Apache License 2.0

application application-desktop counter encounter ocr pokemmo pokemonrevolutiononline windows

montally's Introduction

Hi there! I'm zeroxydev

Coding has been my playground ever since I was a kid.

I love building projects and tools that benefit the community. Whether it's a simple script or a complex open-source project, I find immense joy in sharing my knowledge and skills with the world.

Join me on my coding journey:

Are you as passionate about coding as I am? Let's connect and build something awesome together! ✨

Here are some things you can find on my YouTube channel:

  • Programming tutorials
  • Tips and tricks to improve your coding skills
  • Open-source projects I'm working on
  • And much more!

Feel free to subscribe to my channel and follow me on Twitter to stay up-to-date with my latest projects.

📹 Last videos on my YouTube channel

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Acknowledgments

montally's People

Contributors

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montally's Issues

a request

its a great project tbh. i like the ui. but the bug like miscount, and sometimes pokemon didnt added its kinda...
so i have a suggestion. now im using different tracker named "BetterFarm" it count, scan pokemon correctly.
maybe if u add some feature like betterfarm it would be great. tbh i like montally more than betterfarm bcs of its UI
so, suggestion from me :

  1. Add system save,load, session to save encounter data as csv or anything else
  2. Add setup to select specific area for wild pokemon scan

here i addes some screenshot from betterfarm feature for your inspiration (if u didnt know this)
betterfarm1
betterfarm2

show strength and weakness in the overlay

i would love if it also shows the strength and weakness of the pokemon in the overlay it would be amazing for a beginner pokemon player like me who still have to learn all the types there are

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