Giter Site home page Giter Site logo

zhangdoa / innocenceengine Goto Github PK

View Code? Open in Web Editor NEW
190.0 7.0 21.0 8.55 MB

Cross-platform modern game engine.

License: GNU General Public License v3.0

C++ 86.39% Batchfile 0.09% CMake 0.82% C 0.26% Shell 0.28% MATLAB 0.09% GLSL 7.88% QMake 0.19% PowerShell 0.69% Objective-C++ 0.61% Metal 0.04% Objective-C 0.33% HLSL 1.91% JavaScript 0.42%
game-engine rendering opengl directx11 directx12 vulkan architecture cross-platform engine

innocenceengine's Introduction

Lumen
Lumen

A constantly evolving and thoughtful architecture for creating new static blogs.

Table of contents

Features

Web Performance Tests

Quick Start

Create a Gatsby site

Use the Gatsby CLI to create a new site, specifying the Lumen starter.

# Create a new Gatsby site using the Lumen starter
gatsby new blog https://github.com/alxshelepenok/gatsby-starter-lumen

Start Developing

Navigate into your new site’s directory and start it up.

cd blog
gatsby develop

Open the source code and start editing!

Your site is now running at http://localhost:8000!

Note: You'll also see a second link: http://localhost:8000/___graphql. This is a tool you can use to experiment with querying your data. Learn more about using this tool in the Gatsby tutorial.

Open the blog directory in your code editor of choice and edit src/templates/index-template.js. Save your changes and the browser will update in real time!

Deploy with Netlify

Netlify CMS can run in any frontend web environment, but the quickest way to try it out is by running it on a pre-configured starter site with Netlify. Use the button below to build and deploy your own copy of the repository:

Deploy to Netlify

After clicking that button, you’ll authenticate with GitHub and choose a repository name. Netlify will then automatically create a repository in your GitHub account with a copy of the files from the template. Next, it will build and deploy the new site on Netlify, bringing you to the site dashboard when the build is complete. Next, you’ll need to set up Netlify’s Identity service to authorize users to log in to the CMS.

Deploy to Github Pages

To deploy to github pages, simply do the following:

  • Ensure that your package.json file correctly reflects where this repo lives
  • Change the pathPrefix in your config.js
  • Run the standard deploy command
yarn deploy

Access Locally

$ git clone https://github.com/[GITHUB_USERNAME]/[REPO_NAME].git
$ cd [REPO_NAME]
$ yarn
$ yarn develop

To test the CMS locally, you'll need run a production build of the site:

$ yarn build
$ gatsby serve

Folder Structure

└── content
    ├── pages
    └── posts
└── static
    ├── admin
    └── media
└── src
    ├── assets
    │   └── scss
    │       ├── base
    │       └── mixins
    ├── cms
    │   └── preview-templates
    ├── components
    │   ├── Feed
    │   ├── Icon
    │   ├── Layout
    │   ├── Page
    │   ├── Pagination
    │   ├── Post
    │   │   ├── Author
    │   │   ├── Comments
    │   │   ├── Content
    │   │   ├── Meta
    │   │   └── Tags
    │   └── Sidebar
    │       ├── Author
    │       ├── Contacts
    │       ├── Copyright
    │       └── Menu
    ├── constants
    ├── templates
    └── utils

Sponsors

Development efforts are supported by the sponsors. I'm very grateful for their donations, please check them out!

Contributors

Thanks goes to these wonderful people!

vzhou842 alehel abisz remi-bruguier mariolopjr ihororlovskyi
vzhou842 alehel abisz remi-bruguier mariolopjr ihororlovskyi
timbroder vinnymac yodahuang axelclark BigTony666 stigrune
timbroder vinnymac yodahuang axelclark BigTony666 stigrune
ybbarng marktani concreted chmac charandas marcelabomfim
ybbarng marktani concreted chmac charandas marcelabomfim
zollillo codejet reed-jones rtveitch SayakaOno swapnilmishra
zollillo codejet reed-jones rtveitch SayakaOno swapnilmishra
vvasiloud vstoms wichopy yairmark
vvasiloud vstoms wichopy yairmark

License

The MIT License (MIT)

Copyright (c) 2016-2021 Alexander Shelepenok

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

innocenceengine's People

Contributors

fossabot avatar zhangdoa avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

innocenceengine's Issues

Can't open JSON file : ..//Source//Engine//Common//ComponentType.json!

when run InnoMain.xcodeproj , it crash with below logs

[2020-6-28-18-54-8-585]ModuleManager: AssetSystem setup finished.
[2020-6-28-18-54-8-586]FileSystem: Can't open JSON file : ..//Source//Engine//Common//ComponentType.json!
[2020-6-28-18-54-8-586]ModuleManager: FileSystem setup finished.
[2020-6-28-18-54-8-591]ModuleManager: EntityManager setup finished.
[2020-6-28-18-54-8-604]FileSystem: Unknown ComponentTypeName: TransformComponent
[2020-6-28-18-54-8-604]ModuleManager: Unknown component manager, ComponentTypeID: 0

Error when compiling on linux

Hi,
here the output :

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.

Please set them or make sure they are set and tested correctly in the CMake files:
ASSIMP
linked by target "InnoSystem" in directory /home/cristobal/Github/InnocenceEngine/source/engine/system
GLFW
linked by target "InnoSystem" in directory /home/cristobal/Github/InnocenceEngine/source/engine/system

-- Configuring incomplete, errors occurred!
See also "/home/cristobal/Github/InnocenceEngine/build/CMakeFiles/CMakeOutput.log".
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
ASSIMP
linked by target "InnoSystem" in directory /home/cristobal/Github/InnocenceEngine/source/engine/system
GLFW
linked by target "InnoSystem" in directory /home/cristobal/Github/InnocenceEngine/source/engine/system

-- Configuring incomplete, errors occurred!

Cannot run Innomain

Hello,
after building the engine, and going to /bin, i cannot run Innomain, here the output :
(19:58:41) ± [[email protected]] ~/Github/InnocenceEngine/build/bin (master U:1 ✗) ./InnoMain
[2018-8-19 1:58:44:15]MemorySystem setup finished.
[2018-8-19 1:58:44:15]LogSystem setup finished.
[2018-8-19 1:58:44:15]TaskSystem setup finished.
[2018-8-19 1:58:44:15]TimeSystem setup finished.
[2018-8-19 1:58:44:16]GameSystem setup finished.
[2018-8-19 1:58:44:16]AssetSystem setup finished.
[2018-8-19 1:58:44:16]PhysicsSystem setup finished.
InnoMain: /home/cristobal/Github/InnocenceEngine/source/engine/third-party/ImGui/imgui_draw.cpp:1550: ImFont* ImFontAtlas::AddFontFromFileTTF(const char*, float, const ImFontConfig*, const ImWchar*): Assertion `0' failed.
Abandon (core dumped)

Unable to build Editor in qt creator

Error comes as follows:

In file included from E:/Users/Downloads/Innocence/Source/Engine/Interface/ISystem.h:3,
from ..\Source\Editor\InnoEditor../../Engine/Component/CameraComponent.h:4,
from ..\Source\Editor\InnoEditor\cameracomponentpropertyeditor.h:9,
from ..\Source\Editor\InnoEditor\cameracomponentpropertyeditor.cpp:1:
E:/Users/Downloads/Innocence/Source/Engine/Common/InnoClassTemplate.h:67:44: warning: backslash-newline at end of file
67 | #define INNO_CLASS_SINGLETON(className)
|
..\Source\Editor\InnoEditor\cameracomponentpropertyeditor.cpp:3:10: fatal error: ../../Engine/Interface/IModuleManager.h: No such file or directory
3 | #include "../../Engine/Interface/IModuleManager.h"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
mingw32-make[1]: *** [Makefile.Debug:4617: debug/cameracomponentpropertyeditor.o] Error 1
mingw32-make[1]: *** Waiting for unfinished jobs....
..\Source\Editor\InnoEditor\innodirectorylistviewer.cpp:4:10: fatal error: ../../Engine/Interface/IModuleManager.h: No such file or directory
4 | #include "../../Engine/Interface/IModuleManager.h"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
mingw32-make[1]: *** [Makefile.Debug:4786: debug/innodirectorylistviewer.o] Error 1
..\Source\Editor\InnoEditor\innodirectorytreeviewer.cpp:4:10: fatal error: ../../Engine/Interface/IModuleManager.h: No such file or directory
4 | #include "../../Engine/Interface/IModuleManager.h"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
mingw32-make[1]: Leaving directory 'E:/Users/Downloads/Innocence/Bin'
mingw32-make[1]: *** [Makefile.Debug:4951: debug/innodirectorytreeviewer.o] Error 1
mingw32-make: *** [Makefile:45: debug] Error 2
21:12:57: The process "E:\Qt\Tools\mingw1120_64\bin\mingw32-make.exe" exited with code 2.
Error while building/deploying project InnoEditor (kit: Desktop Qt 6.3.1 MinGW 64-bit)
When executing step "Make"

Error when compiling "InnoDefaultRenderingClient"

I'm trying to compile InnocenceEngine, I'm having trouble with the last commit on linux.
In Source/Engine/Common/InnoGraphicsPrimitive.h:
commit f54a3175d5bc14688ea1a460755c938773846ee5
When compiling:
InnoCompileError
Removing the line throwing the errors fix the problem.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.