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View Code? Open in Web Editor NEWleap Motion support for Hololens Asset
leap Motion support for Hololens Asset
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Hi,
Thanks for this great solution!
I was able to successfully use your code in a project. I am trying to update the Leap Motion code version to a newer version, while also trying to make it work in Unity Holographic Simulation so both solutions can be used.
For this, I would do a three way merge between your changes, the Leap Motion version you used and the newer version. I would like to know the version of the Leap SDK you used for this project, or a commit number from their Github, or the approximative date you pulled these scripts?
Thank you !
Hi and thank you for making this asset.
Sadly I can't quite get it to work. It tells me of a method access exception in regards to the Lerp function when temporal warping. This happens at the very beginning of the app startup. So it seems I somehow cannot access parts of the assembly, but I'm having a hard time debugging this.
Here is the exception message:
Exception thrown: 'System.MethodAccessException' in Assembly-CSharp.dll
An unhandled exception of type 'System.MethodAccessException' occurred in Assembly-CSharp.dll
Attempt by method 'UnityEngine.Internal.Types.$UnityType159..ctor()' to access method 'Leap.Unity.LeapVRTemporalWarping+TransformData.$Invoke0Lerp(Int64, Int64*)' failed.
Used files:
Mixed Reality Toolkit Release 2017.2.1f1
Unity Version 2017.2.1f1 and 2017.3
Your Leapmotion_Hololens Asset
Used Scene is the Hand scene included in your asset.
Build target is uwp (standard project settings set by the mixed reality toolkit)
Tried this with the hololens emulator as well as an actual hololens.
I'd be thankful for any help you can give.
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