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VolumeLIC

高质量的3D LIC矢量纹理生成算法

主要包括两部分:

(1) VolumeLIC主要生成数据,即将原始tornado0数据通过3D LIC算法生成数据;

(2) Texture3DVolRen主要生成可视化结果,即将上面结果数据,通过纹理体绘制的方式渲染出来;

(3) 纹理体绘制使用了gpu硬件加速,需要安装cg及opengl。

由于时间比较久,7年前写的代码,白驹过隙,算法细节有些忘记了,可以结合博客 http://blog.csdn.net/grafx/article/details/19255301 一起阅读。

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