University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 4
- Xinyue zhu
- Tested on: Windows 10, i7- @ 2.22GHz 22GB, GTX 960M
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This is a rasterizer.
It includes the following pipeline:1)vertex transformation with camera movement
2)Tessellation shader
3)Bling-phong shader and blending
4)rasterization brute force scan line->boundingbox scan line
5)depth test
6)anti-aliansing:Super sampling - random
the base color is normal map
https://www.youtube.com/watch?v=IY66btfDzQ0&feature=youtu.be
The CPU are all used for opengl related funtions. The computation mostly happened in GPU