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Flash player for telephony files (.wav, .au, .gsm, .alaw, .ulaw, .la, .lu, .sln)
License: GNU General Public License v3.0
This project forked from datacompboy/wavplayer
Flash player for telephony files (.wav, .au, .gsm, .alaw, .ulaw, .la, .lu, .sln)
License: GNU General Public License v3.0
WavPlayer -- flash player for asterisk WavPlayer is flash player, designed to play files, recorded for and by Asterisk (www.asterisk.org) or any other telephone system. If supports playback of: Format | Codecs ===================================================================== .au G711u, G711a, PCM format, any samplerate/channels .wav G711u, G711a, PCM, GSM 6.10 (MS), IMA ADPCM formats, any samplerate/channels .wav49 just alias of .wav, can content any of wav codecs .gsm raw GSM 6.10 .sln raw PCM 16bit-signed 8kHz .raw alias of .sln .alaw raw G711a 8kHz mono .al alias of .alaw .ulaw raw G711u 8kHz mono .ul alias of .ulaw .mu alias of .ulaw .pcm alias of .ulaw .la raw G711a 8kHz mono in inverted bit order .lu raw G711u 8kHz mono in inverted bit order ===================================================================== Flash interface: You can select one of two interfaces: 1: (minimal) Just one button. To select it, pass gui=mini in agruments, or nothing shape of circle = buffering, click to stop shape of square = playing, click to pause playback shape of triangle = stopped, click to play last file shape of two bars = paused. click to continue play 2: (wide) Control button as above plus position bar for scrolling To select it, pass gui=full in arguments short ticks are 10 second, long ticks are minutes. pass arguments: h=height of player, w=width of player. field of control button are square of h*h, rest space used for position bar. 3: (none) no interface at all. transparent dot displayed. To select it, pass gui=none in arguments Flash Interface customize: Pass parameters to specify colors: bg_color: (default 0x303030) Color of background ready_color: (default 0xA0A0A0) Color of loaded bar cursor_color: (default 0x7FA03F) Color of cursor mark button_color: (default 0x808080) Color of play/pause button minor_tick_color: (default 0x006600) Color of minor tick score major_tick_color: (default 0x000066) Color of major tick score JS interface: doPlay([filename][, buffer]) or play([filename][, buffer]) start playback of given filename. if filename not given -- play last buffer argument says minimum buffer length needed to start playback doStop() or stop() stop playback of current file doPause() or pause() pauses playback of current file doResume() or resume() resume playback of current file after pause. will throw error if not started doSeek(pos) or seek() seeks playback to position (in seconds) setVolume(value) or volume(value) set playback volume to specifed value. 1.0 by default initial value get from flash parameter "value" getVolume() or volume() get playback volume setPan(value) or pan(value) set playback pan (-1.0 is 100% left, 0.0 is center(default), 1.0 is 100% right) initial value get from flash parameter "pan" getPan(value) or pan() get playback pan attachHandler(Event, Handler[, User]) -> handlerId when Event occurs, Handler will be called, with optionally User info as first argument detachHandler(Event, Handler[, User]) detach all Event handlers, identified by Event/Handler/User triplet removeHandler(HandlerId) detach event handler, identified by handlerId, returent by previous call to attachHandler JS callbacks: onWavPlayerReady(id) fired when wavPlayer ready to be controlled JS events: !!! WARNING !!! Do not do any time-consuming operations in callbacks -- It can cause hangs from browser to whole system. To change any DOM elements / innerHTML / ask user -- fire function in separate thread with setTimeout() !!! ACHTUNG !!! *(eventName[, User][, Arguments]) fired on any events. first argument then eventName, next is user-supplied argument, rest is event arguments PLAYER_BUFFERING([position]) fired when player starts buffering of sound. optionally, passed current file position (if known) PLAYER_LOAD(soundAvailable, soundTotal) fired when player loads sound stream. soundAvailable = sound length in seconds available to play right now soundTotal = total sound length in file, if known PLAYER_PLAYING([position]) fired when player starts playing sound start of playback position passed, if position known PLAYER_STOPPED([position]) fired when player stops playing sound stopped position passed, if known PLAYER_PAUSED([position]) fired when player paused playing sound current pause position passed, if known progress(bytesLoaded, bytesTotal) fired when player loaded next chunk from file. See usage example in debug.html and index.html
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