zhuyu1997 / open-pose-editor Goto Github PK
View Code? Open in Web Editor NEWonline 3d openpose editor for stable diffusion and controlnet
Home Page: https://zhuyu1997.github.io/open-pose-editor/
License: MIT License
online 3d openpose editor for stable diffusion and controlnet
Home Page: https://zhuyu1997.github.io/open-pose-editor/
License: MIT License
还有鼠标滚轮缩放感觉好灵敏,只能按住中键拖
Have some preset poses as well as an option to save ones you made to load at a later time.
Quit often i need just to tune skeleton a bit and render it from the same camera, but its not so easy with some bone,
so somsing like set render camera, o just store/restore current camera would be really grate
First, thanks for the great editor!
Using the interface at https://zhuyu1997.github.io/open-pose-editor/ works fine, but touching the hip width parameter switches side of the hips/legs.
Before touching the controller, green hip to the left, blue hip to the right:
After touching the controller, blue hip to the left, green hip to the right, and feet are mirrored:
I am a beginner.
I have completed the installation. but I can't find a "body parometers" diagram.
It's very troubled.
How can I fix this?
For example, setting the OpenPose map to use the OpenPose model or the depth map of the hands to use the depth model in the settings automatically so it doesn't need to be set manually.
Just a QoL feature that saves a bit of time.
Thank you very much for your amazing work.
I am using a lot the camera and I feel like I would need a keyboard shortcut to "Restore View" to have a better experience.
很好的骨架生成工具,可以导入图片来识别骨架,这点很赞,要是手部也可以导入图片,生成手部的对应骨架,那就非常牛X了,支持作者!!!
Stable Diffusion 插件 从图片中检测,打开文件后出现提示:Downloading MediaPipe Pose Model 卡着不动了。
请问可以手动下载 MediaPipe 包吗?放在哪个目录里?
谢谢!
Could you add a function to reset the finger's original position?
Could you add an export function to png with the black background?
Am I missing something? Any chance to get depth map also for whole body? There are some poses that leads to 2d version of pose model that tend to flatter things and things that arm that is "behind" body is now in front of it. I believe that some simple depth map would solve this problem - but for that I believe some mapping to any 3d body object would be needed right?
光用骨架的话经常容易摆错,建议加上一个简单的人体轮廓来进行肢体区分,不用很真实,木头人那种就足够了。
Automatic1111 commit hash: 955df7751eef11bb7697e2d77f6b8a6226b21e13
During loading the extension there're some errors in console:
ERROR: Exception in ASGI application
Traceback (most recent call last):
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\responses.py", line 335, in call
stat_result = await anyio.to_thread.run_sync(os.stat, self.path)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\anyio\to_thread.py", line 31, in run_sync
return await get_asynclib().run_sync_in_worker_thread(
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\anyio_backends_asyncio.py", line 937, in run_sync_in_worker_thread
return await future
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\anyio_backends_asyncio.py", line 867, in run
result = context.run(func, *args)...
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\uvicorn\protocols\http\h11_impl.py", line 407, in run_asgi
result = await app( # type: ignore[func-returns-value]
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\uvicorn\middleware\proxy_headers.py", line 78, in call
return await self.app(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\fastapi\applications.py", line 273, in call
await super().call(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\applications.py", line 122, in call
await self.middleware_stack(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\errors.py", line 184, in call
raise exc
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\errors.py", line 162, in call
await self.app(scope, receive, _send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\gzip.py", line 24, in call
await responder(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\gzip.py", line 44, in call
await self.app(scope, receive, self.send_with_gzip)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\exceptions.py", line 79, in call
raise exc
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\middleware\exceptions.py", line 68, in call
await self.app(scope, receive, sender)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\fastapi\middleware\asyncexitstack.py", line 21, in call
raise e
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\fastapi\middleware\asyncexitstack.py", line 18, in call
await self.app(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\routing.py", line 718, in call
await route.handle(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\routing.py", line 276, in handle
await self.app(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\routing.py", line 69, in app
await response(scope, receive, send)
File "C:\AU\stable-diffusion-webui\venv\lib\site-packages\starlette\responses.py", line 338, in call
raise RuntimeError(f"File at path {self.path} does not exist.")
RuntimeError: File at path C:\AU\stable-diffusion-webui\undefined does not exist.
Thx your amazing work. Could you support exporting 3D keypoints like openpose2d(18 keypoints)?
Sometimes it's hard to align the accurate camera position with the image, is it possible to add a toggle for displaying vanishing points and some vanishing lines? So that we could lock the view after setting up the camera and toggle those lines off.
i want to move a point to move hand, leg,... but in move move just move all parts of body...pls update !
Please add some fields again to easily modify the width and height... without using the slider. Having the option of a "textbox" to manually enter values is essential.
Thank you for making this Extension.
The camera and bone system give AI art a new sense of certainty.
Could you implement additional functions to make this function even easier to use?
"Detect from image" would be very useful to have a function to estimate the pose taken by the character in the loaded background image.
Since the functions are only pseudo-inferences, we think that the pose does not need to be accurate in the world space as long as it can infer the state seen from the current camera.
OS: Windows 10
Browser: Chrome 111.0.5563.147
With preview enabled, the FPS drops when the camera is rotated.
Especially when the camera is shot from above, the FPS drops to about 15 FPS.
Note: The source is changed to display Stats for reporting.
This problem occurs in commit 2ec3381 and later.
This problem didn't occur in commit 42f1867.
I don't know if it is related to this issue, but I found the following.
When the FPS is dropping, a large number of requests to the Data URL are occurring.
Thank you for everything!
如题
your project is very awsome, but the hand is difficult to adjust.
Please add a Hand Preset,it will be a lot better, Thank you.
I have had no luck making Detect From Image work on browser. It pops up an error saying "if it persists, post here" .. so I'm posting here.
If there's any info you need from me, or troubleshooting steps to try, let me know.
1.骨骼比例锁定——单个旋转的话有些麻烦,去拖动手脚的话姿势不一定到位,还是需要调整,去拖动关节又容易影响比例,所以才有了这个想法
2.关节多选——例如在让手脚同时想一个方向移动的时候,单独去拖拽很难保证位置相同,转动视角调整也较为繁琐,如果可以按住ctrl多选关节批量调节会更好
3.摄像机窗口希望可以自定义大小——在摆姿势的时候有些看不清,另外如果能像3d软件那样,构图的时候用摄像机窗口,随时可以脱离使用自定义窗口对动作进行微调,随时可以回到摄像机窗口检查画面
4.骨骼的增加/删除——在做三视图骨骼的时候发现骨骼似乎不能删除,只能到ps擦除
以上,如果有我未发现的功能可以提醒我,如果您觉得是有用的功能希望后续的版本可以更新,感谢!
Failed to resolve import "i18next" from "src\i18n.ts". Does the file exist?
9:57:00 AM [vite] Internal server error: Failed to resolve import "i18next" from "src\i18n.ts". Does the file exist?
Plugin: vite:import-analysis
File: D:/open-pose-editor/src/i18n.ts:1:20
1 | import i18next from "i18next";
| ^
2 | import LanguageDetector from "i18next-browser-languagedetector";
3 | import commonEn from "./locales/en.json";
at formatError (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:41418:46)
at TransformContext.error (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:41414:19)
at normalizeUrl (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:39706:33)
at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
at async TransformContext.transform (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:39840:47)
at async Object.transform (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:41685:30)
at async loadAndTransform (file:///D:/open-pose-editor/node_modules/vite/dist/node/chunks/dep-ca21228b.js:39479:29)
Failed to resolve import "i18next" from "src\i18n.ts". Does the file exist?
Failed to resolve import "i18next" from "src\i18n.ts". Does the file exist? (x2)
Failed to resolve import "i18next" from "src\i18n.ts". Does the file exist? (x3)
Hi! Loving your project, it's fantastic to see it constantly evolving!
I saw you mention elsewhere that you're not able to convert 2D JSON pose data to 3D, but what I'm wondering is if it would be possible to do the opposite:
When a pose is created and the camera has been positioned and the user clicks Generate, in addition to the skeletal .png/depth/normal/canny outputs, would it be possible to generate a 2D OpenPose JSON dictionary that represents the scene's current snapshot?
Similar to this:
{
"people": [{
"pose_keypoints_2d":
[321,150,1,359,232,1,293,224,1,250,300,
1,263,365,1,425,239,1,449,354,1,427,459,
1,294,427,1,289,505,1,-1,-1,0,372,451,1,374,
511,1,-1,-1,0,322,134,1,338,137,1,-1,-1,0,379,
143,1]
},{
"pose_keypoints_2d":
[173,157,1,137,231,1,72,230,1,46,319,1,118,337,
1,202,231,1,216,322,1,199,346,1,123,414,1,99,
501,1,-1,-1,0,190,410,1,195,507,1,-1,-1,0,159,142,
1,177,145,1,125,149,1,-1,-1,0]
}],
"width": 512,
"height": 512
}
It would be very useful as some tools can't import skeleton .pngs, but can import JSON.
Thanks!
很好用的工具!
要是有手势库就如虎添翼了,如果不能加列表,那么随机套用也很好,毕竟人能做的手势还是比较有限的,哪怕只有十个数字加石头剪刀布也能覆盖很大范围了,请一定要考虑一下,谢谢。
显示“正在下载 mediapipe 姿势模型”一直转圈。
不论是插件还是网页版都是,怎么才能下载?
宽度
1920
高度
802
相机near
0.10
相机far
10000.00
相机焦距
12.66
哎呀...
出错了! Error: 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at W2.DetectFromImage (https://zhuyu1997.github.io/open-pose-editor/assets/index-394460cf.js:3306:13301)
Its probably too complex to do but would be nice to be able to upload own hand image and the hand would be posed like the image.
Currently theres this unnatural hand poses with spread fingers as default, can you make like another preset for the hand where fingers are close and bent towards each other like my example or last image and 3rd handpose on right ? or at least ability to save hand poses
Also can you shorten ring finger ? its too long a bit and hands look fake because of it, heres how fingers should look compared to each other .
The thing is i can pose the hands but i have to do this everytime after i reset the pose or rerun webui
Also this is the hand rest pose that looks more natural and should be default(fingers are naturally bending towards center , especially pointing finger ) when you bend fingers a bit, second example shows it on last 3rd image on right) but still theres this one finger thats too long and it looks off a bit
出错了! TypeError: Cannot read properties of undefined (reading 'map') at i2.DetectFromImage (https://zhuyu1997.github.io/open-pose-editor/assets/index-cde0613e.js:3420:17386)
找了半天好像只能一个人物编辑?
Is it possible to support loading the json output of the original OpenPose binaries?
Currently it seems like you save some kind of custom json configuration, which doesn't make it possible to import an output of the original libraries.
Example configuration of OpenPose
{"version":1.3,"people":[{"person_id":[-1],"pose_keypoints_2d":[234.028,161.096,0.922049,246.797,231.876,0.901235,195.372,234.102,0.815872,180.451,317.677,0.872398,137.595,251.208,0.827864,298.248,229.733,0.830941,328.31,330.382,0.808948,356.12,420.411,0.8298,272.587,386.108,0.738619,236.226,388.275,0.721351,283.279,469.769,0.87084,330.459,638.909,0.695762,306.841,383.972,0.707339,317.494,503.98,0.857297,349.64,643.31,0.579944,223.345,146.159,0.903122,248.942,144.124,0.958439,210.416,156.873,0.555018,266.21,148.321,0.854199,341.142,679.644,0.366389,356.153,675.415,0.379635,347.608,658.278,0.321706,341.142,675.401,0.469009,328.304,677.459,0.465309,332.602,645.387,0.357704],"face_keypoints_2d":[],"hand_left_keypoints_2d":[356.435,423.917,0.336181,354.508,434.321,0.601546,360.288,448.579,0.749901,363.757,460.14,0.714697,368.766,467.076,0.668548,376.473,448.194,0.700676,386.107,457.442,0.660314,383.795,465.92,0.737103,381.868,472.471,0.857457,379.556,447.808,0.734902,384.951,457.828,0.646593,381.868,466.691,0.588983,374.932,470.159,0.457649,379.171,446.652,0.657267,382.639,457.057,0.587716,376.473,464.378,0.581386,372.62,469.003,0.522742,376.473,445.882,0.593737,376.088,457.442,0.70329,373.39,462.452,0.473227,370.307,466.305,0.471258],"hand_right_keypoints_2d":[134.091,243.457,0.587039,136.025,232.819,0.725136,135.058,218.635,0.879323,130.223,209.287,0.776852,124.42,206.385,0.243622,115.716,208.642,0.143703,113.137,207.352,0.714236,120.874,210.254,0.756356,126.677,214.767,0.834922,113.137,212.51,0.320018,113.782,214.767,0.438602,124.098,219.602,0.60207,127.321,222.504,0.642895,113.137,218.635,0.393253,115.394,219.602,0.431227,124.098,223.471,0.620381,126.999,227.339,0.627299,113.137,225.727,0.541305,117.006,224.76,0.569553,122.808,228.306,0.78661,124.743,232.175,0.749943],"pose_keypoints_3d":[],"face_keypoints_3d":[],"hand_left_keypoints_3d":[],"hand_right_keypoints_3d":[]}]}
Hey, found this pose editor to be very functional and easy to use. However, I'd like to have a bit more flexibilty with regards to position of the shoulder nodes relative to the chest node. Currently, it's locked as a straight line, however, that means that the shoulders and chest are locked as a straight line. This makes it difficult to make fine adjustments as the shoulders relative to the center of the chest, and prevents making shrugs or hunch postures etc.
would appreciate if it's possible to look into adding some minor up/down, back/forward adjustment to the chest node to make this adjjustments possible.
Now in move mode, I only can move the whole skeleton but not the exact point, such as the height of the shoulders.
Would it appear in the future ?
Loving your project
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