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View Code? Open in Web Editor NEWMy DirectX 12 playground - engine, editor and a sample game.
License: MIT License
My DirectX 12 playground - engine, editor and a sample game.
License: MIT License
Probably all cameras are affected, probably the source of this error is in the engine.
Floating windows could be a fully functional
An object can be selected by clicking in scene explorer, in project explorer, in scene, by changing currently focused editor tab and probably a couple more. Selection should be reflected in scene explorer, in scene, in parameters panel and in properties panel.
There should be a way to use a custom model for shader/material/texture preview. Maybe the list could be generated from scene/project/resource manager models? What about truly custom models opened from files?
Flip z for position, normal and tangent, change index order to [i, i+2, i+1].
3D control for manipulating the selected object
It could use a test scene or an image
With the scroll and with the mouse.
With the mouse, bounding box first, then actual meshes, sort, get mesh and distance.
Maybe it's about object's position (translation vector origin)?
SceneView could allow to set a list postprocess effects.
To prevent memory leaks and invalid states in case of multiple loads per resource. Cleaning can be reused in destructors.
For lights
For lights and material presentation
https://www.binpress.com/tutorial/creating-an-octahedron-sphere/162
In scene explorer, project explorer and resource manager
Point, linear, anisotropic, with mip maps
Make a logging method, which is executed only once for an object+line+arguments.
With thumbnails
There's only SHADER_5_0
Needed as a base plane in the editor.
Implement reading images from data buffers. Saving optional.
Resources need a way to notify views that something has changed.
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