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brp-fivem-appearance's Issues

Character doesn't show when first spawn if not using command

using command /reloadskin fix this issue, but i tried this instead using command and not working at all.

local playerLoaded = false
local firstSpawn = true
AddEventHandler('esx:onPlayerSpawn', function()
    Citizen.CreateThread(function()
        while not playerLoaded do
            Citizen.Wait(100)
        end

        if firstSpawn then
          ESX.TriggerServerCallback('fivem-appearance:getPlayerSkin', function(appearance)
               exports['fivem-appearance']:setPlayerAppearance(appearance)
          end)
          firstSpawn = false
        end
    end)
end)

Multicharacter

So I have tried so many things and wasted so many hours upon adding fivem-appearance to my server. I use esx_multicharacter also. I cannot get fivem-appearance to work with esx_multicharacter. Whenever I create a new character nothing pops up. The identity menu closes and when fivem-appearance should open, nothing opens.
image
It is horrible as I was trying to add for so long. A few months ago, maybe a year it worked flawlessly but now it doesn't.

I can't save my outfit

When i go to save outfit and save my outfit on idk any name "Novo", "adadad" it pops out error in consol and its not saved i put sql everything like it says other then that everything is working perfect
image

NeroHiro’s Context Menu & Keyboard are no longer available, so I can't run this.

Is there any possible way to download NeroHiro’s Context Menu/Keyboard or somehow convert this to a default menu or use a different menu that I can download? I am not much of a developer so I don't know how to do all that. The Context Menu and Keyboard are no longer available for download. When I tried running this resource without them, nothing happens (which is expected I assume since its trying to use a resource I don't have).

Any help would be appreciated. Thanks.

Possibility to hide Peds menu for the store

Hi,

I have restricted by permissions who can use peds and not, and i assign them via command. A good improvement for that script can be to hide the ped menu, to customize the shops and char creation (Can be sex inside the creation :))

Nice script btw

2 Bugs

Whenever I try to save an outfit it saves as [object Object]. And whenever you spawn back in you spawn as a MP Female ped

I need a little help here, added a clothing menu for the fire department and now the barber is hunting me 😨

Hi there,

Much thank you for this awesome resource! Good stuff, nicely documented, I love it. 🥇
Only one minor issue occurred, I've added a clothing menu for the fire department by duplicating the pd values and change them to fd, all was smooth sailing, and the fire department has now its own marker and clothes are listed they work.

But now the issue is that the notification of the barber is creeping me, it won't get out of my sight. What did I forget?

IMG_2522
IMG_2523

Thank you for your consideration to answer my question here.

nh-context error

Immagine 2021-08-06 131608

I have already modified the code:
RegisterNUICallback("dataPost", function(data, cb)
SetNuiFocus(false)
TriggerEvent(data.event, data.args, data.arg2, data.arg3)
cb('ok')
end)

Can not use shops.

If i try to use any form of nh context menu it gives me this error. Im sorry, if im doing something wrong, but i never used it..
First option (for change clothes work) other options give me this errors.

Thank you.
obrazek

Open clothing menu

I just downloaded this and the barber shops work but the clothing stores dont is there reason for that? i dont get no error

Using esx_tattooshop

Hello! I'm having an inconvenience when using esx_tattooshop, when someone enters the tattoo shop they are supposed to take off their clothes but the clothes stay on. Sorry for the bad English

Jobs

About jobs that call the skin to have players clothes?

function OpenCloakroomMenu()
	ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
		title    = _U('cloakroom'),
		align    = 'top-left',
		elements = {
			{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
			{label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
	}}, function(data, menu)
		if data.current.value == 'citizen_wear' then
			ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
				TriggerEvent('skinchanger:loadSkin', skin)
				isOnDuty = false

				for playerId,v in pairs(deadPlayerBlips) do
					RemoveBlip(v)
					deadPlayerBlips[playerId] = nil
				end
			end)
		elseif data.current.value == 'ambulance_wear' then
			ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
				if skin.sex == 0 then
					TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
				else
					TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
				end

				isOnDuty = true
				TriggerEvent('esx_ambulancejob:setDeadPlayers', deadPlayers)
			end)
		end

		menu.close()
	end, function(data, menu)
		menu.close()
	end)
end```

There is some solution for this ?

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