ziggyjojo / brp-fivem-appearance Goto Github PK
View Code? Open in Web Editor NEWA simple character creator for FiveM
Home Page: https://ziggys-scripts.tebex.io
A simple character creator for FiveM
Home Page: https://ziggys-scripts.tebex.io
using command /reloadskin fix this issue, but i tried this instead using command and not working at all.
local playerLoaded = false
local firstSpawn = true
AddEventHandler('esx:onPlayerSpawn', function()
Citizen.CreateThread(function()
while not playerLoaded do
Citizen.Wait(100)
end
if firstSpawn then
ESX.TriggerServerCallback('fivem-appearance:getPlayerSkin', function(appearance)
exports['fivem-appearance']:setPlayerAppearance(appearance)
end)
firstSpawn = false
end
end)
end)
Fix rotate icon
So I have tried so many things and wasted so many hours upon adding fivem-appearance to my server. I use esx_multicharacter also. I cannot get fivem-appearance to work with esx_multicharacter. Whenever I create a new character nothing pops up. The identity menu closes and when fivem-appearance should open, nothing opens.
It is horrible as I was trying to add for so long. A few months ago, maybe a year it worked flawlessly but now it doesn't.
Is there any possible way to download NeroHiro’s Context Menu/Keyboard or somehow convert this to a default menu or use a different menu that I can download? I am not much of a developer so I don't know how to do all that. The Context Menu and Keyboard are no longer available for download. When I tried running this resource without them, nothing happens (which is expected I assume since its trying to use a resource I don't have).
Any help would be appreciated. Thanks.
Hi,
I have restricted by permissions who can use peds and not, and i assign them via command. A good improvement for that script can be to hide the ped menu, to customize the shops and char creation (Can be sex inside the creation :))
Nice script btw
Whenever I try to save an outfit it saves as [object Object]. And whenever you spawn back in you spawn as a MP Female ped
every time the server restarts the character changes to a female character
Hi there,
Much thank you for this awesome resource! Good stuff, nicely documented, I love it. 🥇
Only one minor issue occurred, I've added a clothing menu for the fire department by duplicating the pd values and change them to fd, all was smooth sailing, and the fire department has now its own marker and clothes are listed they work.
But now the issue is that the notification of the barber is creeping me, it won't get out of my sight. What did I forget?
Thank you for your consideration to answer my question here.
I doesn't take users money whenever they customize their characters any solutions for it ?
When I use the rotate icons it rotates but I can never go back to the front.
I just downloaded this and the barber shops work but the clothing stores dont is there reason for that? i dont get no error
Hello! I'm having an inconvenience when using esx_tattooshop, when someone enters the tattoo shop they are supposed to take off their clothes but the clothes stay on. Sorry for the bad English
About jobs that call the skin to have players clothes?
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
{label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
}}, function(data, menu)
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
isOnDuty = false
for playerId,v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
end)
elseif data.current.value == 'ambulance_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
isOnDuty = true
TriggerEvent('esx_ambulancejob:setDeadPlayers', deadPlayers)
end)
end
menu.close()
end, function(data, menu)
menu.close()
end)
end```
There is some solution for this ?
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