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The core Zirkonium 3D spatialization rendering engine implemented in Pure Data.

License: MIT License

Makefile 100.00%
puredata spatialization zirkonium

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zirkoniumspatializationserver's Issues

implementing hoa-light object

Name

hoalight

IO

  • The pd object should have 4 inlets
  • The pd object should have 1 outlet

Type

  • The pd object is not a DSP object

Inlet

  • The first inlet accepts bang / message
  • When the first inlet receives a message, starting with "define_loudspeakers" the object interprets the message as a speaker definition formatted in the style of VBAP object and store the data internally
  • The second inlet accepts float and it lets the user control the azimuth of the source (-180 ~ 180)
  • The third inlet accepts float and it lets the user control the elevation of the source (0 ~ 90)
  • The fourth inlet accepts float and it lets the user control the spread (0 ~ 100)

processing

  • The pd object internally encodes/decodes higher-order ambisonics using HOA-light library and output the volumes of each speaker when the first inlet receives a bang

order

  • The order of ambisonics is defined by the number of speakers automatically

server patch modularization

The main server patch zirkonium_server.pd should be modularized by:

  • setting clone numbers via creation arguments, ie. [zirkonium_server 16 16 32] could create a server with 32 IDs, 16 inputs, 16 outputs, etc
  • moving #zirk-in and #zirk-out messaging into a wrapper patch
  • adding a help file for documentation & testing
  • testing

zirk_id: polar positions

Add support to zirk_id for polar positions: azimuth (0 - 360, -180 - 180, etc) & elevation (0 - 90).

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