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A tiny hacking framework for the PwnAdventure3: Pwnie Island game created by http://ghostintheshellcode.com/ ( http://pwnadventure.com/ )

License: MIT License

C++ 99.75% Shell 0.25%

pwnadventure3hacks's Introduction

PwnAdventure3Hacks

A tiny hacking framework for the PwnAdventure3: Pwnie Island game created by http://ghostintheshellcode.com/ ( http://pwnadventure.com/ )

Features

  • Teleport
  • Speedhack
  • Chat
	// Teleport to the actor with the given name (substring match).
	// Examples: Michael, Payne
	void TeleportToActor(std::string const& name);

	// Teleport to given world position.
	void TeleportTo(Vector3* position);

	// Teleport distance into the current direction.
	// Note: 1000 units look like 5 meters, so these values can be rather large.
	void TeleportForward(float distance);

	// Adjust player walking speed (speedhack).
	void SetPlayerSpeed(float speed);

	// Send chat message. Don't overdo.
	void Chat(std::string const& message);

	// Get the world position of a named location, useful for teleportation.
	// Examples: BlockySpawnPoint, GoldFarmSpawnPoint, MagmarokSpawner
	Vector3 GetNamedLocation(std::string const& location);

Sample

Paltform

Windows. Make sure the MSVC runtime is compatible with the one used in the game (e.g. with Visual Studio 2013).

Dependencies

  • Windows
  • Boost
  • AntTweakBar
  • Some C++11 (VS2013)

How to

  1. Start game
  2. Run Release/RuntimeInject.bat to inject the DLL into the game process and run the EntryPoint function. Hit F1 to teleport forward or change stuff, see Logic.cpp
  3. Hit F9 to unload the DLL

Hacking

  • Start looking at the Internals.hpp file to get a feel of how the internal classes work
  • Look at Hacks.cpp for some sample hacks like teleportation
  • Logic::Pulse is called every frame and allows actions to be executed from the main thread (don't execute state-altering stuff from other threads)
  • Don't do debug builds, they will fail!

License

  • The DLL injector was not made by me. See the help output for more information.
  • For the rest, see the LICENSE file

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