Comments (5)
You can do what you want, we dont work as a strict organization here.
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I disagree.
I would say "velocity" is something actual, like, if you are walking to the right, link's velocity is 1 pixel per frame. But "speed" is something constant/config, even if you are standing still, link's speed while walking right is 1 pixel per frame. (atleast, that is how I always use velocity vs speed)
from ladx-disassembly.
Hmm, interesting. Like speed is a fixed attribute of an entity (how fast can it move?), and velocity is “how fast does it moves right now”?
In that case making the variables consistent probably means renaming them to Velocity
rather than Speed
.
from ladx-disassembly.
Hmm, interesting. Like speed is a fixed attribute of an entity (how fast can it move?), and velocity is “how fast does it moves right now”?
Yes, that's how I usually use it. But other people will most likely disagree, we are on the internet after all :D
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Can I Get This Issue?
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Related Issues (20)
- Regarding tilemap and attrmap encoding HOT 1
- Name the few unamed tilemaps HOT 3
- Label palettes pointer tables
- Convert palettes to RGB format
- Find what `LINK_MOTION_UNKNOWN_0A` is used for HOT 2
- Make Octorock / Octorok spelling consistent HOT 1
- Make data formats friendlier to external editors HOT 2
- Label palettes data HOT 4
- Document entities helper functions
- Rename 'cyclop key' to 'slime key' HOT 1
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- Makefile: add targets for Debug builds HOT 1
- convert_background should ignore filler byte for game_over.tilemap
- Some gfx need to be processed
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- Consider removing the `; $ADDR: $BY $TE` comments? HOT 6
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