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2020_openhexagon_customwall_oop_abstraction's Introduction

Custom Wall extension module for Open Hexagon

Extends the functionality of custom walls in Open Hexagon by SuperV1234.

Made for my own practice in general.

Example of what's possible to make with this thing in the game: Dino Game Clone

What this lib used to allow you to do:

  • To use it as some sort of crappy 2D engine because I managed to abuse the walls in the game to act as polygons for drawing, transforming and etc.
  • Camera System for the entire thing.
  • SOme other stuff, I don't remember.

Requirements:

  • Le Game.

  • In the code, there is declared documentation that is used by EmmyLua for Jetbrains IDEs for providing info and autocompletion for the functions and just much better Lua programming in general, any free IntelliJ based IDE will work for you. (But it's not necessary anyway.)

  • If you want to be able to import sprites into the game then you need to use my sprite editor I've made once for Oshisaure's game Puzzle Jungle Trouble: PJT Sprite Editor Repo. (Will upload soon(tm). It's a bit meh, but works.)

Usage:

Docs are here: boop. (Doesn't work, there used to be a Wiki bit making this repo private broke it, which is very lame...)

Credits:

Thanks to Oshisaure for the help with the code in some places.

Examples

a Dino Game Clone

a

Simple Platformer

a

With Camera transforms

a

PJT Sprite Editor sprite example with Transformations applied.

a a

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