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Customizable After Effects Render setups for pipelines and personal use. WINDOWS ONLY!

License: GNU Affero General Public License v3.0

Batchfile 97.33% VBScript 2.67%
ae batch windows after-effects batch-script batch-file

aebatchrenderingsetup's Introduction

Multi-Threaded Render Setup for After Effects

Made for simple rendering without a need of extra hand work and setting up your general rendering pipelines.

!!!Made for sequence rendering only!!!

Curently includes:

  • Preset based rendering (Writing down your preset names in the config file)
  • Render Queue rendering (selecting Sequence render queue and Audio render queue indexes)
  • Adjustable paths
  • Adjustable memory usage and Image caching per thread

The rendering consists out of 3 steps:

  • Sequence Rendering

  • Audio Rendering

  • Video Compiling (e.g. combining sequence w/wo audio)

    All of them are optional and can be run separately through different batch files!

Setting up

Requirements:

  • FFMPEG

  • Aerender.exe - it's in your AE already.

    All the rendering parameters and variables can be changed in _config.bat!

Preparing the setup's components:

  1. Add FFMPEG's folder, where its executable at, into PATH Enviroment variable in Windows.

    • If not possible, then add a full path to the program's executable(ffmpeg.exe) into the _config.bat's variable called PATH_TO_FFMPEG
  2. Add Aerender's folder, where its executable at, into PATH Enviroment variable in Windows.

    • If not possible, then add a full path to the program's executable(aerender.exe) into the config file's variable called PATH_TO_AERENDER
  3. Done.

Params info

All the rendering parameters and variables can be changed in _config.bat!

  • It has comments about every parameter in the file, pointing out this info in here just in case.

  • Also, do not add additional quotes or delete any from the examples in the config file, also don't add additional spaces at the beginning, and the end of = symbols, it's because BATCH sucks, but I used it so non-programmers bois on Windows could use this thing.


THREADS

Description: for the amount of threads to be used for the rendering a sequence.

  • You can use Env variable %NUMBER_OF_PROCESSORS% to set all of your threads for rendering.
  • You can perform some arithmetical operations on the %NUMBER_OF_PROCESSORS% variable e.g. division %NUMBER_OF_PROCESSORS%/2 to use half of your available threads.

IMAGE_CACHE_PERCENT | PER RENDER INSTANCE!

Description: Image caching in percentage [0-100].


MAX_MEMORY_PERCENT | PER RENDER INSTANCE!

Description: Max memory usage in percentage [0-100].

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