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stepaway's Introduction

Step Away From The Medicine

Rimworld "Step Away From The Medicine" mod

"Ahlright, lemme take a look at that. Hmmm. Leg's been shot a few times, but nuthin' I cahn't fix! How about some glitterworld medicine for that? Ahl's just walk over here and . . ."

"Zoya!"

"Yeah, Chef? What can I do for ya?"

"What are you doing, Zoya?"

"Treatin' our guests! Least ah can do, given what they've been through."

"No, Zoya. The medicine. Why are you giving them our best and rarest medicine?"

"Well, they're hurt, so ah'm gonna heal them. And they're friendly, so they get the best!"

"Nobody gets the best without authorization. Nobody. Herbal medicine, Zoya."

"Okay, okay. Herbal medicine, pack the wound, stitch it closed . . . done! Now, who's up next? Looks like ah rat bite! Lemme just grab the glitterworld medicine."

"ZOYA."

"What?"

"Herbal medicine. Grab the herbal medicine."

"Okay, okay! Here, this'll just take ah minute . . . Done! Now, one last person. Well, that's nuthin' major! Just a bruise. I'll just pick up this glitterworld medicine, and . . ."

"ZOYA! STOP!"


Tired of your doctors using the wrong medicine entirely?

This lets you set global defaults for colonists, friendlies, and enemies, plus different options for humans and animals. Never waste your glitterworld medicine again!

Does not require a new save game - this can be transparently added and removed from any savegame you already have. Note that adding it will not automatically change settings globally (but there's a button for that) and that removing it from a game will delete your default medicine preferences; you'll have to reset them if you choose to re-add the mod.

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269335#msg269335 for more info and other mods --

stepaway's People

Contributors

zorbathut avatar

Stargazers

Roman Korcakov avatar

Watchers

 avatar James Cloos avatar  avatar

stepaway's Issues

new pawns don't follow default settings

newly tamed animals, recruited prisoners, randomer joining etc.. do not have their medical settings set to the mod default.

A simple workaround is to use the set all to default option but this still requires a manual step and isn't convenient

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