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zshwuhan's Projects

attrvn icon attrvn

Vertex nomination on text-attributed graphs.

autoencoderviz icon autoencoderviz

An autoencoder built specifically to work with and understand how networks learn on natual language data

awesome-public-datasets icon awesome-public-datasets

An awesome list of high-quality open datasets in public domains (on-going). By everyone, for everyone.

bach-uai13-code icon bach-uai13-code

Code for "Hinge-loss Markov Random Fields: Convex Inference for Structured Prediction." Stephen H. Bach, Bert Huang, Ben London, and Lise Getoor. Uncertainty in Artificial Intelligence (UAI) 2013

basic_mondrian icon basic_mondrian

The raw mondrian is designed for numerical attributes. When comes to categorical attributes, Mondrian needs to transform categorical attributes to numerical ones. This transformations is not good for some applications. In 2006, LeFevre proposed basic Mondrian, which support both categorical and numerical attributes. This repository is an implementation for basic Mondrian.

bayes_gmm icon bayes_gmm

Bayesian Gaussian mixture models in Python.

bayesgan icon bayesgan

Tensorflow code for the Bayesian GAN (https://arxiv.org/abs/1705.09558) (NIPS 2017)

bayeslogisticregression icon bayeslogisticregression

Sentiment analysis over IMDB-movie reviews and Twitter data using Logistic regression and Naive Bayes' classifiers from Python’s machine learning package: scikit-learn.

baylorml icon baylorml

Machine learning library currently supporting convolutional neural networks and fast k-means clustering.

bcfwstruct icon bcfwstruct

Block-Coordinate Frank-Wolfe Optimization for Structural SVMs

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

behaving icon behaving

Behavior-Driver-Development for multi-user web/email/sms applications

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