Comments (4)
Hello!
There are 2 issues with this suggestion:
-
I am not against this feature, however I am not interested implementing it either.
(This is an open source project, anyone is free to implement it, given the submitted code meets the quality standards.) -
Better Combat bypasses the vanilla implementation of invincibility frames, to allow fast weapons working. Without it, dual wielding would have not too much point.
To make this feature work, either Better Combat needs to be touched, or a completely separate i-frame implementation has to be added by this mod.
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I see... thats unfortunate but fair. I don't really have any coding experience, nor do I have the time for it, so hopefully someone else happens upon the feature suggestion and implements it themselves.
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Lacking the technical knowhow to do this myself i figured i'd leave this tiny nugget of information wich may help someone implement this feature. (all be it slightly "hacky")
- Resistance V gives the player full immunity to most damage types (no explosion/starvation/void)
- Potion effects are able to last less then a second (at least when using command blocks, i'm assuming mods are even more flexible) Example
So the way this could be implemented is by giving the player a short burst of resistance V during the roll
Potential issue: When the player already has resistance it'll probably override it and take it away after the roll
Potential solution: Check current player's potion effects and save Resistance level + duration and reappy them after the roll
Downside: Resistance will be visible (particles / HUD)
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what use is a dodge roll without i-frames to avoid cheese hits in a game where attacks are usually instant? :V
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Related Issues (15)
- Pressing the Roll Key causes the player to roll while in the Inventory Screen, but not other GUIs HOT 2
- Crash on launch HOT 4
- Crashing HOT 1
- [Bug report] combatroll:count 0 allows one roll HOT 2
- [Feature request] Enchantment tweaks HOT 1
- cloth config window in mods menu crashes 1.18.2 HOT 3
- Rolling acting as crawling HOT 1
- Reduce roll range in liquid. HOT 2
- Feature Request: Can cross 1 block hight HOT 1
- Feature request: Roll when double-tapping left, right or back. HOT 3
- Disable rolling below certain hunger HOT 1
- Forge Version Crashes Servers HOT 1
- [Feature Request] Allow Some Actions to Happen Out of a Roll, to Allow Smoother Transitions for Traversial HOT 3
- Incompatibility with mod Immersiveweathering
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