zsoltmolnarrr / projectiledamage Goto Github PK
View Code? Open in Web Editor NEW🏹 Generic projectile damage attribute
Home Page: https://www.curseforge.com/minecraft/mc-mods/projectile-damage-attribute
License: GNU General Public License v3.0
🏹 Generic projectile damage attribute
Home Page: https://www.curseforge.com/minecraft/mc-mods/projectile-damage-attribute
License: GNU General Public License v3.0
Can you make it so power enchantment displays the additional projectile damage like sharpness does for swords/axes? Would be really nice qol!
Would we be able to add modded compatibility by pulling a bows ID and stats and adding the tooltip to those as well?
Minecraft: 1.20.1
Fabric Loader: 0.15.11
Fabric API: 0.92.1+1.20.1
Archers (RPG Series): v1.2.1+1.20.1
Ranged Weapon API: v1.1.1+1.20.1
Zenith: 1.1.9-1.20.1
Zenith Attributes: 0.2.4
Zephyr: v0.4.1+1.20.1
Issue:
Reproduction:
Note:
no crash report provided for some odd reason.
I changed the damages from 6 9 to 4 8 in config,but in game they still show 6 9.
Ver 1.20.1 forge
Hello, I'm a mod developer who is planning on using this library in my mod, Tiered. Here is a small showcase of the integration:
Would you prefer I embed this library in the mod, or should I set it as a dependency?
Thanks!
After running the /reload command, the damage dealt by bows and crossbows held by the player increases by roughly 2 times. This factor changes slightly with each run of /reload, ranging from a roughly 2x boost to a near 6x boost (for ~50 damage per shot). Closing and reopening the world fixes it. Both the vanilla bow/crossbow and modded bows/crossbows are affected by this.
I do not have any other mods installed, just this one and it keeps crashing on startup. It gave me this exit code: -1073740791. I am using version 3.2.3.
I made a suggest a while ago about adding datapack integration but I’m not sure if anything was done with that or if it’s still planned.
I’d like to customize both vanilla and modded projectile weaponry damage output with this mod - please let me if there’s anything I can do, thanks!
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