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zturtleman avatar zturtleman commented on July 19, 2024

Fixed in a093e5a.

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m-7761 avatar m-7761 commented on July 19, 2024

What about the two menu options: Set Rotation Keyframe and the next? They look like no-op operations.

I don't know how animating the models work... but if you have to choose these two options to modify a frame that's ridiculous? Should they be removed I wonder.

P.S. Something else that bothers me is Model::translateSelected that the translation tools use. Instead of taking a vector it takes a matrix. I can't imagine what the matrix does, but there is a corresponding Vector method that takes a matrix too. Consumers only use vectors. I think maybe the matrix multiplies itself with its own translation component first. As weird as that is I can't imagine it doing anything else.

There's no shortage of head-scratchers in this code. I can't possibly report everything. It would be more harm than good I think. (Unrelated the "model_status" function in modelstatus.h is not even using model_status_get_object so that the whole setup is pointless. It's defined in statusbar.cc instead of modelstatus.cc. Maybe these things were added in haste one day to try to make the code suitable for some other use case. I don't know.)

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m-7761 avatar m-7761 commented on July 19, 2024

Follow-up comment: I think both amount to a no-op MU_SetAnimKeyframe/MU_MoveFrameVertex undo record. In which case, there's at a minimum no need for both. And it's harebrained to say the least. Seems like something vestigial to me.

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