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Comments (4)

zturtleman avatar zturtleman commented on August 18, 2024

Thanks, fixed in f0208fc...5e5c8a5.

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m-7761 avatar m-7761 commented on August 18, 2024

Here (

int g = m_model->getTriangleGroup( trilist.front() );
) is another instance of this.

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m-7761 avatar m-7761 commented on August 18, 2024

BTW: I looked at getTriangleGroup... the comments:

// FIXME cache current texture value and don't change it if we
// don't have to (to prevent resetting zoom and center)

Aren't kidding. That's ridiculously work intensive. I think just doing it for the first triangle should suffice until there is a decent organizing principle.

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zturtleman avatar zturtleman commented on August 18, 2024

Mick Pearson wrote:

Here (

int g = m_model->getTriangleGroup( trilist.front() );

) is another instance of this.

Thanks. Fixed in ebdd607.

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