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A collection of minigames that exhibit the use of Mathematical Concepts such as Game Theory, Shortest Path Algorithms, and more.

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dijkstra-algorithm dijkstra-shortest-path game-theory game-theory-algorithms

gematmw-group-project's Introduction

Adriel Isaiah V. Amoguis is a Research Assistant in the Dr. Andrew L. Tan Data Science Institute (ALTDSI) of De La Salle University, with a passion for artificial intelligence and machine learning. He is currently completing both a Bachelor's and a Master's degree in Computer Science at De La Salle University - Manila. Adriel's primary focus and most important skill is in machine learning engineering and artificial intelligence, and he has honed these skills through research and practice. He is a proficient developer in back-end web development, desktop application development, and database systems management.

Adriel has already made a significant impact in his field, having published two papers on computer vision, and he is currently working on a project for his Bachelor's thesis in the domain of computer vision. He is eager to publish this work this year and is working hard to get acceptance, presentation, and publication in the Conference on Computer Vision and Pattern Recognition (CVPR) for future works.

Adriel is also an avid reader of literature on computer science and technology and stays up-to-date with the latest advancements in the field through subscriptions to tech news and by being a member of the Association for Computing Machinery (ACM).

Adriel's greatest professional accomplishment thus far is his publication in the 6th International Conference for Machine Vision and Applications (ICMVA 2023). This SCOPUS-indexed publication led him to the ACM and allowed him to network with other professionals in his field globally. He is also excited about his upcoming journal publication on reading ancient Filipino scripts using computer vision.

Adriel is determined to break through limits and push for something greater in his career. His mentors have inspired him to aim high, and he is determined to continue making meaningful contributions to the field of computer science and artificial intelligence.

gematmw-group-project's People

Contributors

adrielamoguis avatar bensuwun avatar giantee20 avatar ken-ishi00 avatar

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gematmw-group-project's Issues

Game-Theory Applications

As I am typing this, I cannot think of a concrete application for game-theory within the shortest path minigame. If any case we can't also find an application for it in the transportation problem, we might have to switch that topic out for another one.

Cross-platform Compatibility

Ms. April could be using a non-Windows device to run the application. Make the implementations as cross-platform-friendly as possible. We can do this by compiling the source files in a Unix-based environment and test in a Unix VM.

I have a VM for Fedora and Mac OS X. I'll do the compatibility testing once everything's over. Will need to ask for revisions if needed.

Screen-Output Problems

The screen-output does not fit within command prompt's allowable display buffer. Will need to invert the display. This will take more work.

image

[ShortestPath] Memory Optimization & Debugging

The shortest path currently uses a lot of memory. Team A needs to run memory optimization tasks once everything's complete.

Optimize:

  1. String Size of Final Print
  2. Structure Memory Requirements

[FINAL IMPLEMENTATION] Error-Handling

Since the professor that will be using our program isn't a programming teacher, it is important that our game does error-handling perfectly. No crashes or anything. If there has been an incorrect input, loop back to do it again.

In line with that, for integer inputs, you may use the safe integer input in MASTERSOURCE.c.

[TRANSPO] Input Problem

image

What happened here is I filled position 1 with 172 stocks. This makes positions 2 & 3 unable to fill in. Now when I tried to fill in position 1, I can no longer do so since the input is stuck for position 2. There's no way for me to deselect position 2 and go back to position 1, which resulted in this loop that the player cannot escape from.

Also, when I entered a character, it did not register as an error. This makes the buffer vulnerable which will eventually end in a program crash.

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