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View Code? Open in Web Editor NEWA collection of minigames that exhibit the use of Mathematical Concepts such as Game Theory, Shortest Path Algorithms, and more.
A collection of minigames that exhibit the use of Mathematical Concepts such as Game Theory, Shortest Path Algorithms, and more.
Ms. April could be using a non-Windows device to run the application. Make the implementations as cross-platform-friendly as possible. We can do this by compiling the source files in a Unix-based environment and test in a Unix VM.
I have a VM for Fedora and Mac OS X. I'll do the compatibility testing once everything's over. Will need to ask for revisions if needed.
As I am typing this, I cannot think of a concrete application for game-theory within the shortest path minigame. If any case we can't also find an application for it in the transportation problem, we might have to switch that topic out for another one.
The console display does not clear every allocation for player 2. It clears every allocation for player 1, so I'm assuming it's also supposed to clear for player 2.
Since the professor that will be using our program isn't a programming teacher, it is important that our game does error-handling perfectly. No crashes or anything. If there has been an incorrect input, loop back to do it again.
In line with that, for integer inputs, you may use the safe integer input in MASTERSOURCE.c.
What happened here is I filled position 1 with 172 stocks. This makes positions 2 & 3 unable to fill in. Now when I tried to fill in position 1, I can no longer do so since the input is stuck for position 2. There's no way for me to deselect position 2 and go back to position 1, which resulted in this loop that the player cannot escape from.
Also, when I entered a character, it did not register as an error. This makes the buffer vulnerable which will eventually end in a program crash.
The shortest path currently uses a lot of memory. Team A needs to run memory optimization tasks once everything's complete.
Optimize:
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