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A collection of minigames that exhibit the use of Mathematical Concepts such as Game Theory, Shortest Path Algorithms, and more.

C 100.00%
dijkstra-shortest-path dijkstra-algorithm game-theory game-theory-algorithms

gematmw-group-project's Issues

Cross-platform Compatibility

Ms. April could be using a non-Windows device to run the application. Make the implementations as cross-platform-friendly as possible. We can do this by compiling the source files in a Unix-based environment and test in a Unix VM.

I have a VM for Fedora and Mac OS X. I'll do the compatibility testing once everything's over. Will need to ask for revisions if needed.

Game-Theory Applications

As I am typing this, I cannot think of a concrete application for game-theory within the shortest path minigame. If any case we can't also find an application for it in the transportation problem, we might have to switch that topic out for another one.

[FINAL IMPLEMENTATION] Error-Handling

Since the professor that will be using our program isn't a programming teacher, it is important that our game does error-handling perfectly. No crashes or anything. If there has been an incorrect input, loop back to do it again.

In line with that, for integer inputs, you may use the safe integer input in MASTERSOURCE.c.

[TRANSPO] Input Problem

image

What happened here is I filled position 1 with 172 stocks. This makes positions 2 & 3 unable to fill in. Now when I tried to fill in position 1, I can no longer do so since the input is stuck for position 2. There's no way for me to deselect position 2 and go back to position 1, which resulted in this loop that the player cannot escape from.

Also, when I entered a character, it did not register as an error. This makes the buffer vulnerable which will eventually end in a program crash.

Screen-Output Problems

The screen-output does not fit within command prompt's allowable display buffer. Will need to invert the display. This will take more work.

image

[ShortestPath] Memory Optimization & Debugging

The shortest path currently uses a lot of memory. Team A needs to run memory optimization tasks once everything's complete.

Optimize:

  1. String Size of Final Print
  2. Structure Memory Requirements

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