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zachkinstner avatar zachkinstner commented on May 24, 2024

Hi @andybak,

Let's see if we can figure out what's going on. Let's start with...

  1. Open an example scene

Which scene? For now, I'll assume something like like the "CastCubes.unity" example scene.

  1. Add InputSceneLoader and edit string params

The example scenes already include this prefab... are you adding another one?

In the CastCubes scene, for example, the "InputSceneLoader (enable one)" prefab is the first object in the hierarchy. It has several child objects -- you'll want to enable the "Vive" child, and disable all other children (including the "None" child).

I can see hover UI elements but they aren't attached to my controllers.

If multiple input modules are open, Hover UI will pick just one of them to use for input. So, as a first step, please make sure that the "InputSceneLoader" has only one enabled child.

As a next step, please confirm that the HoverInputVive component is attached to the "[CameraRig]" object (and is enabled) in your "HoverInputModule-Vive" scene. This component is responsible for sending the Vive input data to the Hover UI cursors.

from hover-ui-kit.

andybak avatar andybak commented on May 24, 2024

I got CastCubes (sort of) working with a Rift so I'll close this ticket for now.

from hover-ui-kit.

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