Comments (2)
Hi @lehtiniemi, thanks for checking out Hover UI Kit!
The "arc" layouts are built to work with arc-shaped items -- they won't be able to find and reposition any rect-shaped items. To switch from "rect" to "arc", you'll need to:
- Replace each item's
HoverShapeRect
component withHoverShapeArc
. - Replace each item's rect-shaped renderer with an arc-shaped one. (On the item's
HoverItemRendererUpdater
component, change the "Button Renderer Prefab" property to, for example, the "HoverAlphaButtonArcRenderer-Default" prefab.)
To see this in action, take a look at the demo scenes (the "Layouts-NestedArcAndRect" scene contains many examples). It may also be helpful to review the Layouts wiki page, specifically the Arc-Shaped Layouts section.
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Thanks, now I got it to work. The button renderer prefab was the missing piece.
As a sidenote, it didn't work when I changed the prefabs onto built checkboxes. I got some console errors and the buttons didn't appear. Instead, I had to recreate the checkboxes with the builder and choose the prefabs at build stage. Then they rendered properly.
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Related Issues (20)
- How do I add event listeners to an item? HOT 1
- Radio Buttons on the Fly HOT 3
- I can't get started HOT 2
- How to attach the UI to gesture HOT 4
- Question about HoverInputSceneLoader HOT 1
- fail to update value from HoverItemDataSlider HOT 2
- Raycast on Finger HOT 2
- Trying example scenes with Vive HOT 2
- The type or namespace name `UnityStandardAssets' could not be found. Are you missing an assembly reference? HOT 2
- Interaction with Unity UI HOT 1
- TreeUpdate is Glitching Out when using a slider HOT 4
- Multiple Depricated Dependencies HOT 22
- Registering hovercast events HOT 2
- Hololens input HOT 1
- How to use OVR Grabber with the module? HOT 1
- Sprite swap by hovering HOT 3
- Add support for Oculus Hand Tracking *Feature request*
- Support for Unity's XR Interaction Toolkit? HOT 1
- error CS0234: The type or namespace name 'ImageEffects' does not exist in the namespace
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