Comments (3)
Hi @KajaDiandra, as a starting point, it will be useful to learn how Hover UI Kit's renderer system works. To customize a renderer, you could apply different materials to the existing meshes, change its sizes or alignments or colors, or even write code to generate your own button shapes/meshes.
Here's an example of some simple color/texture customizations:
You could also take a look at this animated 3D icon example:
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By the way, I am a fan of VRTK. Do you think I can use VRTK in combination with your Kit?
Hi @KajaDiandra, yes, you can use Hover UI Kit with VRTK. The two libraries don't currently communicate with each other (but they probably won't need to). Please see this comment/thread for details about getting Hover UI Kit setup within a VRTK-supported project.
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Related Issues (20)
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- fail to update value from HoverItemDataSlider HOT 2
- Raycast on Finger HOT 2
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- The type or namespace name `UnityStandardAssets' could not be found. Are you missing an assembly reference? HOT 2
- Interaction with Unity UI HOT 1
- TreeUpdate is Glitching Out when using a slider HOT 4
- Multiple Depricated Dependencies HOT 22
- Registering hovercast events HOT 2
- Hololens input HOT 1
- How to use OVR Grabber with the module? HOT 1
- "Hover Layout Arc" doesn't spread child GameObjects but keeps them piled on top of each other HOT 2
- Add support for Oculus Hand Tracking *Feature request*
- Support for Unity's XR Interaction Toolkit? HOT 1
- error CS0234: The type or namespace name 'ImageEffects' does not exist in the namespace
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