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create-grand-expanse's Introduction

Create: Grand Expanse

A Progression modpack centered around Create and Ad Astra.

⚠️
This pack is in early development.

Installation and Developement

This modpack uses packwiz to manage mods from CurseForge and Modrinth. You need to install packwiz to add mods and to install the modpack.[1]

Installation Instructions

Instructions are based on the packwiz installer tutorial, Please check them if you have any issues.

  1. Clone this repository.

  2. Install packwiz.

  3. To install the modpack you need to to use a launcher that supports running prelaunch tasks. [2]

    We recommend Prism Launcher.

  4. Create an instance matching the minecraft and modloader version the modpack uses.

    Minecraft

    1.19.2

    Forge

    43.3.0

  5. Download packwiz installer bootstrap into the instance minecraft folder.

    ℹ️
    This should be minecraft, if it’s not there you can create it.
  6. In Prism Launcher, go to Edit Instance → Settings → Custom commands, check the Custom Commands box and paste the following command into the pre-launch command field:

    Pre-launch command
    "$INST_JAVA" -jar packwiz-installer-bootstrap.jar http://localhost:8080/pack.toml
    💡
    packwiz-installer-bootstrap.jar will query github for the latest version of packwiz installer If you see it failing often you can add --bootstrap-no-update as an option to packwiz-installer-bootstrap.jar to disable update checking.
  7. In your local repository run packwiz serve to host a local copy of pack.toml that packwiz installer can access. pack.toml will be updated every time it’s queried. [3]

  8. Now every time you launch the instance it will get the version of the modpack matching your local repository. Any changes you make will be applied when you launch the game.

    💡
    If you are making changes that don’t require minecraft to be restarted you can make a script that runs packwiz-installer-bootstrap.jar to update the modpack without restarting the game.

Development info

To prevent merge conflicts we have enabled the packwiz option no-internal-hashes.

Hashes will still be generated whenever the hosted pack.toml is queried. Because of this please make sure to run packwiz refresh before adding files to commit.

1. We haven’t published this modpack anywhere yet so this is currently the only way to install it.
2. Pre launch tasks are not really required but it simplifys things.
3. This should default to http://localhost:8080/pack.toml. The same url we entered in the pre-launch command field.

create-grand-expanse's People

Contributors

aiz0 avatar notstargazer avatar

Watchers

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create-grand-expanse's Issues

Journey Map

A better minimap/full map than the ftb one

Iron tool recipes

NO IRON TOOLS WITHOUT CASTING.

Remove normal tool and armor recipes.
Use items you can only get from casting for recipes.
For tools this is tool heads.

farmers delight knife craftable with thing from smithing table iron plate.

Recipes for items required to get to moon

To get to the moon you need

  • Rocket
  • Space suit
  • Oxygen loader
  • power for oxygen loader (ad astra provides coal burner) not needed because of #126
  • launchpad.
  • fuel for rocket

At the moment all of these require steel...
We don't want steel until later.

All these recipes need to change.

Create Sifter

Sifters

normal Sifter

image

brass sifter

image

can use advanced brass mesh
can process more at a time 8x by default.
filter

Meshes

Roughly how default recipes are

String Mesh

dirt to coral
sand to redstone and bonemeal

andesite mesh

gravel to nuggets + coal and flint
sand has chance for experience now

zinc mesh

gravel has chance for lapis and experience now
sand has higher chance for redstone

brass mesh

gravel to crushed raw ore instead of nuggets.
sand has chance for blaze powder and glowstone dust
soul sand to quarts

advanced brass mesh

gravel has chance for diamonds.
soulsand chance for ghast tear.

what to change

  1. We have to remove the default sifting recipes
  2. meshes are crafted by surrounding an ingot with sticks. We can probably switch to using meshes from create deco.
  3. I don't know if we wanna use the different tiers of meshes to make the same sifting recipe more powerful. We might just use them to gatekeep certain sifting...

Rose Gold

At the very least we want molten rose gold which i would have to implement with kubejs.
A mod that adds items is enough. I don't think we want tools tough... unless? Do we do this instead of iron? It would require casting.. #35

Configure exetended cogwheels

Should be possible to do with kubejs don't really know how to though????

Speed limits should probably be.
256 -> 512 -> 1024

Blaze Burner recipe

Nether is disabled, there's no way to get blaze burners to start using metallurgy in the early game.

Empty Blaze burner probably needs a new recipe since we've disabled the nether.
The only way to get it is to find a ruined nether portal right now.
We could either use something to replace the netherrack or add a recipe for it.
I think we should just change the recipe to use something other than netherrack.

blazes also need to spawn somewhere in the overworld preferably underground near lava.

Forgery entity tags

disable entity tags
2024-02-02_T23:23:22

You can see mobs and players through walls. a bit cheaty

Sophisticated backpacks recipes

I think we should replace the sophisticated backpack recipes.

We should figure out at what stages the player should get a backpack upgrade.
I think we should only have 3 tiers. The starting one of course. One upgrade with some form of sequence assembly and a final one after reaching the moon because that's when the player should unlock AE2

  • Lether Backpack
  • Iron Backpack
  • Gold Backpack
  • Diamond Backpack
  • Netherite Backpack

Item obliterator mod doesn't work correctly

It should remove recipes and hide items from REI but it doesn't.
This is know and is being looked into by mod author.

Items still can't be used so they are effectively disabled.

Make gold tools uncraftable

Gold tools in quark have fortune 2.
This will probably be the easiest way to get fortune 2 in this modpack.
The player shouldn't have to keep crafting gold tools to get fortune 2.
That's why gold tools should be uncraftable and instead only be found as loot.

Removing recipes should be pretty easy.

Icon

We should add a silly icon for now... icon.png

Andesite alloy recipe

I don't know we want to keep the default andesite alloy recipe.

Andesite + zinc/iron nuggets

We should definitively add a liquid to cast andesite alloy.

Recipe for mechanical extruder

The mechanical extruder is way too cheap imo.
It needs a more expensive recipe than the drill to justify the fact that its easier to set up.

ore processing.

Create ore processing

raw material -> crush -> crushed raw material -> wash -> nuggets
you don't get extra from this but instead a byproduct for each step.
This is because the main way to get these is with a fortune pick axe.

Since we are kinda discouraging enchanting I think we should have these steps give extra instead.
Maybe we should also remove the washing steps...

Metallurgy ore processing

crushed raw material -> crushing -> dirty dust -> washing -> dust -> melting
You have a 25% chance for extra dirty dust.
washing has a chance for a byproduct.
while you can melt all of these, pure dust gives extra fluid when melting.

I have removed the dusts giving extra fluid for now.
I think it is better if you just get chance for extra.

Mekanism

raw material -> dissolution chamber -> dirty slurry -> c washer -> clean slurry -> crystallizer -> crystal -> injector -> shard -> purify -> clump -> crush -> dirty dust -> enrichment -> clean dust

more info at a ftb wiki

Tom's storage

We need to take a look at what features of toms storage we want and which ones to disable.

We also need to change the crafting recipes.
What if we made it use rose gold?

Blazes in volcanic areas

Blazes should spawn in volcanic areas.

This would be the Volcanic creater and the Volcanic peaks.

This was not included in #56 originally because I didn't want the player to have to find a rare biome to progress.

We could just do both though. Have to play around with In Control to figure out how to do that.

Moving fluids without pumps

I want to add something to move fluids from an input down easier.
Something similar to Tinkers constructs faucet.

Use case should be when you want to move fluids from a fluid container into another fluid container that's located below it.
Fluid should not be able to be moved up with this.
You should be able to pick up from bottom of container and side of container. If from side it should only be able to go down after, like how the faucet works.

this seems to be the only thing that comes to mind for now...
https://modrinth.com/mod/flopper
while mostly good it can only pick up from the bottom.

REI Crash with BuildingGadgets and Connectedness

Trying to view some type of building gadgets stuff seems to cause REI (and the game) to crash when Connectedness is installed.

Disabling either of the mods fixes the crash issues.
I'll try replacing connectedness with something else.

Terralith not downloaded with packwiz

Also happens with two other mods.

packwiz-installers logs say

(61/90) Skipped Let Me Despawn (wrong side)
(83/90) Skipped Terralith (wrong side)
(89/90) Skipped Leaves Be Gone (wrong side)

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