aiz0 / create-grand-expanse Goto Github PK
View Code? Open in Web Editor NEWA Create centered modpack
License: MIT License
A Create centered modpack
License: MIT License
Show ping as a number.
Not sure if this one works for our version.
https://modrinth.com/mod/better-ping-display
can use advanced brass mesh
can process more at a time 8x by default.
filter
Roughly how default recipes are
dirt to coral
sand to redstone and bonemeal
gravel to nuggets + coal and flint
sand has chance for experience now
gravel has chance for lapis and experience now
sand has higher chance for redstone
gravel to crushed raw ore instead of nuggets.
sand has chance for blaze powder and glowstone dust
soul sand to quarts
gravel has chance for diamonds.
soulsand chance for ghast tear.
Only allow enchanting through books found as loot.
We also don't want trading
We should add a silly icon for now... icon.png
Create item vaults should be the what you store items in until you unlock digital storage wayyyy later...
Can probably start with disabling recipes for now...
I want to add something to move fluids from an input down easier.
Something similar to Tinkers constructs faucet.
Use case should be when you want to move fluids from a fluid container into another fluid container that's located below it.
Fluid should not be able to be moved up with this.
You should be able to pick up from bottom of container and side of container. If from side it should only be able to go down after, like how the faucet works.
this seems to be the only thing that comes to mind for now...
https://modrinth.com/mod/flopper
while mostly good it can only pick up from the bottom.
the amounts are already defined here, don't need to define them ourselves.
https://kubejs.com/wiki/ref/FluidAmounts
I think quark rope is the better of the two.
Can probably be unified
I want my smooth stone to look good
We should consider adding this.
https://modrinth.com/plugin/sidekick
Allows you to find biomes.
Might be good with terralith world gen.
https://modrinth.com/mod/natures-compass
More vertical redstone for post mars
The mechanical extruder is way too cheap imo.
It needs a more expensive recipe than the drill to justify the fact that its easier to set up.
I'm thinking we should consider this one
https://modrinth.com/mod/purecoppertools
To get to the moon you need
At the moment all of these require steel...
We don't want steel until later.
All these recipes need to change.
Should be possible to do with kubejs don't really know how to though????
Speed limits should probably be.
256 -> 512 -> 1024
Trying to view some type of building gadgets stuff seems to cause REI (and the game) to crash when Connectedness is installed.
Disabling either of the mods fixes the crash issues.
I'll try replacing connectedness with something else.
Currently no 1.19.2 release. one can hope though...
https://modrinth.com/mod/fumo
Before #25 is solved we should still configure just zoom.
Specifically we should disable the smooth camera.
I don't know we want to keep the default andesite alloy recipe.
Andesite + zinc/iron nuggets
We should definitively add a liquid to cast andesite alloy.
Some items such as iron tools should not be available from chests and such.
We need to modify loot tables for that.
For that we can use lootjs.
https://modrinth.com/mod/lootjs
Thermal Foundation has a lot of ores that we want.
It also has a bunch of items we can use in recipes.
I NEED THIS
https://modrinth.com/mod/suggestion-tweaker
should be heated
To find the persistent ores the player should use an item.
The mod scannable seems promising.
I think we would want the create themed scannable resource pack.
I hope we have a way to charge it early game...
At the very least we want molten rose gold which i would have to implement with kubejs.
A mod that adds items is enough. I don't think we want tools tough... unless? Do we do this instead of iron? It would require casting.. #35
Also happens with two other mods.
packwiz-installers logs say
(61/90) Skipped Let Me Despawn (wrong side)
(83/90) Skipped Terralith (wrong side)
(89/90) Skipped Leaves Be Gone (wrong side)
I disliked that I couldn't put brass casings on cogwheels and stuff im stupid i mean gearboxes.
I really like the look.
raw material -> crush -> crushed raw material -> wash -> nuggets
you don't get extra from this but instead a byproduct for each step.
This is because the main way to get these is with a fortune pick axe.
Since we are kinda discouraging enchanting I think we should have these steps give extra instead.
Maybe we should also remove the washing steps...
crushed raw material -> crushing -> dirty dust -> washing -> dust -> melting
You have a 25% chance for extra dirty dust.
washing has a chance for a byproduct.
while you can melt all of these, pure dust gives extra fluid when melting.
I have removed the dusts giving extra fluid for now.
I think it is better if you just get chance for extra.
raw material -> dissolution chamber -> dirty slurry -> c washer -> clean slurry -> crystallizer -> crystal -> injector -> shard -> purify -> clump -> crush -> dirty dust -> enrichment -> clean dust
more info at a ftb wiki
I don't know what the recipes should be
A better minimap/full map than the ftb one
I think we should replace the sophisticated backpack recipes.
We should figure out at what stages the player should get a backpack upgrade.
I think we should only have 3 tiers. The starting one of course. One upgrade with some form of sequence assembly and a final one after reaching the moon because that's when the player should unlock AE2
https://github.com/hlysine/create_connected/wiki/New-Features
Personally I feel that some of these should be disabled.
This includes all gearboxes and the chain cogwheel.
The other stuff I'm mostly either fine with or would be glad to have.
thermal items look better so we should use them.
just look at what they did to tin ore...
Blazes should spawn in volcanic areas.
This would be the Volcanic creater and the Volcanic peaks.
This was not included in #56 originally because I didn't want the player to have to find a rare biome to progress.
We could just do both though. Have to play around with In Control to figure out how to do that.
Gold tools in quark have fortune 2.
This will probably be the easiest way to get fortune 2 in this modpack.
The player shouldn't have to keep crafting gold tools to get fortune 2.
That's why gold tools should be uncraftable and instead only be found as loot.
Removing recipes should be pretty easy.
NO IRON TOOLS WITHOUT CASTING.
Remove normal tool and armor recipes.
Use items you can only get from casting for recipes.
For tools this is tool heads.
farmers delight knife craftable with thing from smithing table iron plate.
Nether is disabled, there's no way to get blaze burners to start using metallurgy in the early game.
Empty Blaze burner probably needs a new recipe since we've disabled the nether.
The only way to get it is to find a ruined nether portal right now.
We could either use something to replace the netherrack or add a recipe for it.
I think we should just change the recipe to use something other than netherrack.
blazes also need to spawn somewhere in the overworld preferably underground near lava.
It should remove recipes and hide items from REI but it doesn't.
This is know and is being looked into by mod author.
Items still can't be used so they are effectively disabled.
add project red illumination
Lamps and stuff i guess
We need to take a look at what features of toms storage we want and which ones to disable.
We also need to change the crafting recipes.
What if we made it use rose gold?
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