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Skin export / import tools for Autodesk Maya

License: Other

Python 100.00%
animation bind binding commerical export film games import maya numpy pipeline python3 rigging scipy skeleton skin skinning

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skinner's Issues

maya2019

hi ๏ผ How to install in maya2019, get error message.

Error: RuntimeError: file <C:\Program Files\Autodesk\Maya2019\Python\lib\site-packages\skinner_init_.py> line 3: Marshal loads failed

Marshal loads failed

Hi, latest v1.1.8 is giving me this error. v1.1.7 was fine. Thanks for sharing. Cheers

Error: RuntimeError: file <[...]\skinner\window.py> line 1: Marshal loads failed

Traceback when trying to run on macOS

note: verified numpy and scipy are installed
Maya version 2022.4 macOS

Tracebacks below:
import skinner.core as skinCore
skinCore.test()

Could not find "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/pytransform/platforms/darwin/x86_64/_pytransform.dylib"

Error: 1

Traceback (most recent call last):

File "", line 1, in

File "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/init.py", line 2, in

pyarmor_runtime()

File "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/pytransform/init.py", line 379, in pyarmor_runtime

sys.exit(1)

SystemExit: 1

import skinner.window as skinWin
skinWin.App()

Could not find "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/pytransform/platforms/darwin/x86_64/_pytransform.dylib"

Error: 1

Traceback (most recent call last):

File "", line 1, in

File "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/init.py", line 2, in

pyarmor_runtime()

File "/Users/rjj/Library/Preferences/Autodesk/maya/2022/scripts/skinner/pytransform/init.py", line 379, in pyarmor_runtime

sys.exit(1)

SystemExit: 1

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