alephtwo / tragedy-looper-generator Goto Github PK
View Code? Open in Web Editor NEWGenerate somewhat randomized plots for Tragedy Looper.
Home Page: https://alephtwo.github.io/tragedy-looper-generator
License: MIT License
Generate somewhat randomized plots for Tragedy Looper.
Home Page: https://alephtwo.github.io/tragedy-looper-generator
License: MIT License
The role "Fool" must be the culprit of an incident.
The generator does not currently account for this.
Right now there are CastMembers (role <-> character) and IncidentOccurrences (character <-> incident) but it is very hard to map roles to incidents. In theory, this shouldn't be too complicated to refactor. We should take care of that.
The godly being is a special case and it isn't really handled well; All gender, All descriptor, and special plot hooks.
The game distinguishes between "Woman" and "Girl," etc. Sometimes this matters.
Update all data to account for this.
The role "Private Investigator" can never be a culprit of an incident.
The generator does not account for this.
The "Male Confrontation" plot requires the Ninja to be a "Man," which the generator does not enforce.
Although it is extremely unlikely, it's possible that the role requirements cannot be met based on the selected cast.
Right now this will just flat-out break.
The main plot "Sign with me!" must have a "Girl" key person, which the generator does not currently enforce.
The incident pool might be getting too small, depending on if _.remove() operates on every index or just the first one it sees.
We only want to remove one matching incident from the pool.
Material-UI provides lots of accessibility features that are not currently being taken advantage of.
Make sure that the page is very accessible.
During the course of a game the mastermind has a lot to juggle. For the roles and plots chosen, combine them into a "cheat sheet" to display for the mastermind so they do not need to reference the summary sheet so much.
The game rules provide some additional difficulty modifiers that add to the number of recommended loops. Include these
Hi
I have interests in your generator
Is it possible to have it in french? I can work on the files if you need help
Kind regards
The Key Person and the Vampire must be of opposite sex.
It doesn't serve a purpose anymore.
The role "Twin" must be the culprit of an incident.
The generator does not account for this.
Just due to the nature of the game, an incident should always occur on the last day.
That means:
Is it possible to add "Conditions Victory" in the Cheatsheet ?
For example:
If "Light of the Avenger" is picked, telle that if 2+ Intrigue is on brain location, loops ends
If there is a key person and she can be killed by suicide (trigger event), or by a serial killer
etc.
The role "Obstinate" must be the culprit of an incident.
The generator does not enforce this.
The "Worshippers of the Apocalypse" subplot requires a "Suicide Incident" which the generator does not currently enforce.
The rulebooks provide calculations for figuring out roughly how many loops should be used.
Implement them and display the result to the user.
Right now, the generator does not even take the EX gauge into account.
Pretty self explanatory.
The Main Plot "The Key Girl" requires the role "Key Person" to be a "Girl."
The script does not enforce this.
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