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Comments (5)

Irellafael avatar Irellafael commented on September 26, 2024

I have the same issue sadly.

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colorfulvoid avatar colorfulvoid commented on September 26, 2024

Tested using only Ice and Fire and Citadel, same versions, both in survival and creative, and unfortunately the same problem happens.

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colorfulvoid avatar colorfulvoid commented on September 26, 2024

Tested more and had inconsistent results: sometimes the Hippogryph was immediately tamed, while in others it would take some time to eat the rabbit feet and, still, in others it would simply ignore it and walk away/attack me.

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quinnfrost avatar quinnfrost commented on September 26, 2024

if (this.mob.level.getGameTime() % 4 == 0) // only update the list every 4 ticks

The hippogryph tend to find nearby rabbit foot every 4 ticks (with some other randomization), however, its target selector actually update at an interval of 2 ticks, if the hippogryph entity is loaded at gametime of a odd number, it will never check for rabbit foot.

Which means, if the hippogryph is ignoring your rabbit foot, you'll have to leave the area or quit to menu, and back again to reload this entity. And theoretically if you're lucky enough the hippogryph will loaded at an even number of gametime, then it can be tamed normally.

Not sure if this behavior is intended.

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SiverDX avatar SiverDX commented on September 26, 2024

if a goal is running canUse doesn't get ticked (canContinueToUse is)

list gets upated in 5a383e0 which fixes this

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