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Fowren avatar Fowren commented on June 21, 2024

and yeah, when I don't use optifine the textures are normal

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SiverDX avatar SiverDX commented on June 21, 2024

thats just on optifine being omega intrusive
there are alternative mods which are more compatible
embeddium + oculus for rendering performance and shaders for example

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WilPermenter avatar WilPermenter commented on June 21, 2024

I think this is a known issue, Its not OptiFine Specific as I am using oculus and having the same issues.

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SiverDX avatar SiverDX commented on June 21, 2024

¯\(ツ)

image

image

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TheBv avatar TheBv commented on June 21, 2024

Might have to do with the armor layers at least to some extend. I've talked to Alex about this a bit and we didn't really arrive at a conclusion since he wants the armors to be as "tight"/close to the characters as they are currently.
Default minecraft armor is a lot more bulky hence it doesn't have that issue.

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SammieJay avatar SammieJay commented on June 21, 2024

Might have to do with the armor layers at least to some extend. I've talked to Alex about this a bit and we didn't really arrive at a conclusion since he wants the armors to be as "tight"/close to the characters as they are currently. Default minecraft armor is a lot more bulky hence it doesn't have that issue.

Since this seems to be a design decision, I wanna look into porting the older bulkier textures to 1.18.2 by making a texture pack. Would that be easy to do? (I have little experience with making texture/resource packs but decent programming experience). And is there anywhere I can get access to the older Armor textures?

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TheBv avatar TheBv commented on June 21, 2024

Duplicate of #4936

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