Comments (7)
and yeah, when I don't use optifine the textures are normal
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thats just on optifine being omega intrusive
there are alternative mods which are more compatible
embeddium + oculus for rendering performance and shaders for example
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I think this is a known issue, Its not OptiFine Specific as I am using oculus and having the same issues.
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¯\(ツ)/¯
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Might have to do with the armor layers at least to some extend. I've talked to Alex about this a bit and we didn't really arrive at a conclusion since he wants the armors to be as "tight"/close to the characters as they are currently.
Default minecraft armor is a lot more bulky hence it doesn't have that issue.
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Might have to do with the armor layers at least to some extend. I've talked to Alex about this a bit and we didn't really arrive at a conclusion since he wants the armors to be as "tight"/close to the characters as they are currently. Default minecraft armor is a lot more bulky hence it doesn't have that issue.
Since this seems to be a design decision, I wanna look into porting the older bulkier textures to 1.18.2 by making a texture pack. Would that be easy to do? (I have little experience with making texture/resource packs but decent programming experience). And is there anywhere I can get access to the older Armor textures?
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Duplicate of #4936
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Related Issues (20)
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