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A Minecraft mod that adds a fancy interactive map item.

Home Page: http://www.minecraftforum.net/topic/2045745-164forge-antique-atlas

License: Other

Java 100.00%
biome fabric fabric-mod fabricmc forge-mod minecraft minecraft-forge-mod minecraft-mod mod

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antiqueatlas's Issues

Markers are not saved.

This issue only occurs when running the mod in actual Minecraft. When debugging in Eclipse it works as expected.

In-World waypoint display

Like the feature Journeymap has.
It displays a beacon beam and a floating point with the waypoint name in the actual world.
This would be handy to have for AntiqueAtlas and would allow me to drop any other maps I am using right now.

config reading/writing issues

Texture sets should only be checked for name (seeTextureSetMap)
Test custom configs extensively, make sure they are not overwritten (Golrith's issue)

Crash on cloning map

I was enjoying your mod then i tried to copy my map and that is a repeatable crash.

Item detection in inventory malfunctions when changing dimensions

From ValheruG:
I noticed an odd Flying ring behaviour (haven't tried other rings) upon entering Twilight forest. I entered via portal and the ring was in my inventory - the flight option wouldn't work until I moved the ring to hotbar. I then tried the reverse placement. It also didn't function until dragged it from hotbar to inventory. In both scenarios I placed the ring back to its original place after I was airborne for a while and it continued to work fine. Just thought I'd mention it.

Cloned atlases not updated simultaneously in SMP

Situation: Bob and Alice have clones of the same atlas. Bob walks away, and his atlas is updated with newly explored terrain, but Alice's copy will not be updated until she reconnects to the server.

Death markers not working

I have an Atlas in my inventory, and when I die there is no death marker in this atlas or in its clones.

Atlas combining should create a new atlas instance

To prevent the following situation from occurring:
Alice wants to share her progress with her friend Bob. She clones her atlas and gives a clone to Bob. Bob then combines the clone with the atlas he had before, but accidentally puts them in the wrong order on the crafting grid, and ends up with a clone instead of a separate atlas.

Fix the packet system

Right now atlas data is being sent in a single packet via compressed NBT tag. This is stupid and dangerous, because atlas size may grow indefinitely.

  • Don't send full NBT tag during synchronization.
  • Make sure large atlases can be sent via multiple packets

Village markers appearing where no village exists + village markers are unremovable

See attached screenshot of a zoomed-in map, showing a village marker and well tile at about where I'm standing, but as can be seen in the background, no village exists here.

Loading the world save in AMIDST also shows a village marker in this spot. AMIDST warns that villages may not generate in all marked locations due to obstructions (possibly this one failed because of the lake). Some sort of check to see if a village successfully generated, before placing the marker, may be in order.

EDIT: If it helps, the seed of this world is 7526775279340133531, and the coordinates of the not-village are X: +64, Z: -240.

Additionally, automatically-placed village markers (erroneous or not) cannot be removed with the delete tool.

2015-02-14_16 07 55

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