appleseedhq / appleseed-max Goto Github PK
View Code? Open in Web Editor NEWappleseed plugin for Autodesk® 3ds Max®
Home Page: https://appleseedhq.net/
License: MIT License
appleseed plugin for Autodesk® 3ds Max®
Home Page: https://appleseedhq.net/
License: MIT License
I think it's better if we could use simultanously a bump map and a normal map. That dropdown list it's odd.
The default material is only applied to the first material slot.
Replace Global Illumination and Bounces settings by Diffuse Bounces, Glossy Bounces and Specular Bounces settings.
3ds Max randomly crashes after a while during ActiveShade rendering.
from 3ds max SDK documentation, topic "Plug-in File Extensions"
...
DLM - Modifiers
...
DLT - Materials and Textures.
P.S this is doesn't affect how plugin work, just for "clean" name of the file.
We just need to build the UI, the shader itself is available here:
https://github.com/appleseedhq/appleseed/blob/master/src/appleseed.shaders/src/appleseed/as_standard_surface.osl
That is, without a real camera.
Seen at least with 3ds Max 2017, on Windows 10 (Creators Update).
Exception:
Unhandled exception at 0x00007FFCB0669E08 (KernelBase.dll) in 3dsmax.exe: 0xC000041D: An unhandled exception was encountered during a user callback.
Callstack:
KernelBase.dll!RaiseException() Unknown Symbols loaded.
clr.dll!UMThunkStubRareDisableWorker() Unknown Symbols loaded.
clr.dll!UMThunkStub() Unknown Symbols loaded.
user32.dll!DispatchHookA() Unknown Symbols loaded.
user32.dll!fnHkINLPCWPRETSTRUCTA() Unknown Symbols loaded.
user32.dll!__fnDWORD() Unknown Symbols loaded.
ntdll.dll!KiUserCallbackDispatcherContinue() Unknown Symbols loaded.
win32u.dll!NtUserPeekMessage() Unknown Symbols loaded.
user32.dll!PeekMessageW() Unknown Symbols loaded.
combase.dll!CCliModalLoop::MyPeekMessage(tagMSG * pMsg, HWND__ * hwnd, unsigned int min, unsigned int max, unsigned short wFlag) Line 3084 C++ Symbols loaded.
combase.dll!CCliModalLoop::PeekRPCAndDDEMessage() Line 2787 C++ Symbols loaded.
combase.dll!CCliModalLoop::FindMessage(unsigned long dwStatus) Line 2867 C++ Symbols loaded.
combase.dll!CCliModalLoop::HandleWakeForMsg() Line 2484 C++ Symbols loaded.
combase.dll!CCliModalLoop::BlockFn(void * * ahEvent, unsigned long cEvents, unsigned long * lpdwSignaled) Line 2396 C++ Symbols loaded.
combase.dll!ClassicSTAThreadWaitForHandles(unsigned long dwFlags, unsigned long dwTimeout, unsigned long cHandles, void * * pHandles, unsigned long * pdwIndex) Line 53 C++ Symbols loaded.
combase.dll!CoWaitForMultipleHandles(unsigned long dwFlags, unsigned long dwTimeout, unsigned long cHandles, void * * pHandles, unsigned long * lpdwindex) Line 123 C++ Symbols loaded.
clr.dll!MsgWaitHelper() Unknown Symbols loaded.
clr.dll!Thread::DoAppropriateWaitWorker() Unknown Symbols loaded.
clr.dll!Thread::DoAppropriateWait() Unknown Symbols loaded.
clr.dll!CLREventBase::WaitEx() Unknown Symbols loaded.
clr.dll!WaitForEndOfShutdown_OneIteration() Unknown Symbols loaded.
clr.dll!WaitForEndOfShutdown(void) Unknown Symbols loaded.
clr.dll!EEShutDown() Unknown Symbols loaded.
clr.dll!HandleExitProcessHelper() Unknown Symbols loaded.
clr.dll!_CorExeMainInternal() Unknown Symbols loaded.
clr.dll!_CorExeMain() Unknown Symbols loaded.
mscoreei.dll!_CorExeMain() Unknown Symbols loaded.
mscoree.dll!_CorExeMain_Exported() Unknown Symbols loaded.
kernel32.dll!BaseThreadInitThunk() Unknown Symbols loaded.
ntdll.dll!RtlUserThreadStart() Unknown Symbols loaded.
Bug report:
Relevant article:
I had two materials that were going to use the same alpha map. When connecting the one map to each materials alpha slot the render fails to start (the 'poof' effect). Copying the bitmap and connecting each bitmap tthe alpha slots independently allows the render to run.
For material previews.
Something goes wrong when non-bitmap texture is re-rendered to appleseed's MemoryTexture2d
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