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Animated sprite editor & pixel art tool (Windows, macOS, Linux)

Home Page: https://www.aseprite.org

CMake 0.84% C 0.27% C++ 94.71% Objective-C++ 0.16% Shell 0.65% Lua 3.38%
animation pixel-art graphics animated-sprites spritesheet gif aseprite c-plus-plus sprites draw

aseprite's Introduction

Aseprite

build Translation Status Discourse Community Discord Server

Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

aseprite's People

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aseprite's Issues

extend available resolutions of ASE window

From [email protected] on March 21, 2011 10:32:49

ASE is a great tool and I have to thank You for developing it. I would like to use it in fullscreen on a secondary 1280x1024 monitor, but ASE doesn't have such resolution available as it's window size, therefore... well - pixels arent proportional - wich is of course bad. I don't know if this is due to some implementation related limitations or not, but it would be awesome if new resolutions would be available in the next build or something.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=18

8-bit PNG animation not transparent

From [email protected] on January 03, 2011 00:10:41

What steps will reproduce the problem? 1. Create a sprite animation using indexed colour mode with transparent background
2. Save the sprite animation as PNG files
3. View the individual output files What is the expected output? What do you see instead? I expected to see the animation frames with transparent background. Instead, I see the frames with an opaque (black) background. What version of the product are you using? On what operating system? Using version 0.9, under Ubuntu Linux 10.04 Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=5

Program unexpectedly quits when computer is put to sleep

From [email protected] on December 03, 2010 22:13:30

What steps will reproduce the problem? 1. Keep ASEprite running
2. Put computer to sleep (close laptop lid in my case)
3. Wake computer (open lid)
4. Realize that ASEprite has disappeared. What is the expected output? What do you see instead? Program should wake up normally, instead it just quits without an error message or anything else. What version of the product are you using? On what operating system? Version 0.8.2 on Windows Vista SP2 Please provide any additional information below. Dell XPS M1530 laptop.

Sweet editor, by the way! Just started using it. I really like iLKke's skin, too. He also did some good work for Grafx2. I thought the style looked somewhat familiar, so I checked the "about" section and, lo and behold, there he was.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=1

XML export feature for animations

From [email protected] on March 11, 2011 19:41:15

What do you need to do? Export animation info in an xml format for an animation created in ASE and batch save all the frames of an animation as separate images. How would you like to do it? Add an export animation to the file menu.

P.S.
awesome program I really appreciate the hard work. I'd
equate this to the Musagi of sprite and animation tool, I'm surprised
it's not recommended in the indie community more. Keep up the good work =]

Original issue: http://code.google.com/p/aseprite/issues/detail?id=17

animation to spritesheet

From [email protected] on July 31, 2011 02:37:11

What do you need to do? take animation and save into sprite sheet as png How would you like to do it? option via save function ( as check-box perhaps?)

this will help those who use aseprite for game development

pros:
simple to implement;

if sheetcheckbox ticked
{
newimage frames* dimension
for step 0 to maxframe-1 { draw frame(x*step,y) }
}
saveimg

programmers using quads( tilesheets) to save memory and programming overhead ( or coding platform) , will not need to copy/paste frames into a new image saving them time. ( even if they only have to stitch multiple animations )

cons:
involves work and testing:P

Original issue: http://code.google.com/p/aseprite/issues/detail?id=36

Software crashing unexpectly/Full screen compatibility?

From [email protected] on April 27, 2011 14:15:03

What steps will reproduce the problem? 1. After spending several minutes on the software, windows said the softaware has run out of runtime unusualy. 2. 3. What is the expected output? What do you see instead? What version of the product are you using? On what operating system? Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=24

Check for invalid customized gui.xml files

From [email protected] on March 06, 2011 15:14:29

What steps will reproduce the problem? 1. Open aseprite
2. Click New...
3. Nothing happens! What is the expected output? What do you see instead? I expected a new image to be created. No image creation dialog appears. What version of the product are you using? On what operating system? 0.9, under Ubuntu Please provide any additional information below. When I delete gui.xml (older version) from ~/.aseprite, the New image dialog appears. Perhaps a more informative failure message would help users understand what needs to be done.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=15

Alt+underlined letter in sub-menus doesn't work

From davidcapello on March 03, 2011 20:04:10

What steps will reproduce the problem? 1. Press Alt+F (to open the File submenu)
2. Press Alt+X What is the expected output? What do you see instead? The program should execute the command in the menu, but instead the keyboard has not effect (if we press X without Alt modifier, it works).

More info in comments section of the following post: http://blog.aseprite.org/2011/01/spriting.html

Original issue: http://code.google.com/p/aseprite/issues/detail?id=10

ASE Hangs on Closing

From [email protected] on April 16, 2011 15:50:31

What steps will reproduce the problem? 1. Launch ASE
2. Click the X on the window to close it. 3. What is the expected output? What do you see instead? The window should close, shutting down the program. Instead, It displays an arrow icon in the middle of the window and hangs. What version of the product are you using? On what operating system? 0.8.2 Please provide any additional information below. This happens occasionally, but not all the time. Hopefully you can reproduce it.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=22

Sprite sheet/animation tools

From [email protected] on January 02, 2011 17:12:08

What do you need to do? Hi David! It would be really cool to be able to load/save sprite sheets, save animations to a sprite sheet, or split a sprite sheet into multiple images etc. so that game animations can be easily transformed between those formats. How would you like to do it? Load a sprite sheet, specify cell dimensions, split into an animation as it loads into ASE. Export an animation to sprite sheet in the reverse fashion, specify number of columns etc. Also potentially have options for specifying sprite border behaviours (pixel doubling etc. useful for filtered GL textures) or packing sprites into a sheet based on best fit.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=4

Windows 7 crash

From [email protected] on September 17, 2011 16:25:10

What steps will reproduce the problem? 1. Run Aseprite on windows 7. 2. 3. What is the expected output? What do you see instead? The program stops working immediately after launching. What version of the product are you using? On what operating system? 0.9 on windows 7 32 bit. Please provide any additional information below. This issue was marked as fixed with 0.9, but I still get the "aseprite has stopped working" screen.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=43

Window does not shrink to correct size on first run.

From [email protected] on May 05, 2011 19:07:49

What steps will reproduce the problem? 1. Change your resolution to 1280x800
2. Run ASE 0.8.2 on Windows 7.
3. Try to resize the window. You can't :-) What is the expected output? What do you see instead? I usually expect the application window to shrink to the bounds of the usable desktop area. While the default might be 768, I suspect the app is resizing the client area and not the window borders, titlbar, etc.
Workaround is to edit the generated .ini file to a size that will fit. What version of the product are you using? On what operating system? Version 0.8.2 on Windows 7. Please provide any additional information below. Looks better than any other pixel editor I've tried so far!!

Original issue: http://code.google.com/p/aseprite/issues/detail?id=27

Automatic check for updates

From davidcapello on March 05, 2011 18:09:23

What do you need to do? An automatic "check for updates" so new versions can be installed easily (auto-update in Windows platforms is a must, for Mac OS X see Sparkle http://sparkle.andymatuschak.org/ ). How would you like to do it? When the program is executed a "Home" page can be shown with some information about ASEPRITE and a little "Check for updates" check-box (checked by default).

Original issue: http://code.google.com/p/aseprite/issues/detail?id=13

Problem with canvas resize

From [email protected] on March 21, 2011 18:07:12

What steps will reproduce the problem? 1. Make a 16x16 sprite and draw something on it
2. select all and copy it
3. Create a second frame
4. add 16 pixels to the right of the image (Sprite/Canvas Resize)
5. Try to paste from the clipboard onto the right half of the second frame. What is the expected output? What do you see instead? I expected the original 16x16 sprite, which I copied to the clipboard, to be pasted onto the second frame. But, if you try to paste into the area that was added using "Canvas Resize," the clipboard data disappears when I hit the Enter key What version of the product are you using? On what operating system? ASEPRITE v0.9 on Ubuntu Linux Please provide any additional information below. I realize that the Canvas Resize dialog box says work-in-progress, so you might already know of this bug.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=19

Error in build

From [email protected] on March 30, 2011 13:50:52

What steps will reproduce the problem? 1. type make :) 2. 3. What is the expected output? What do you see instead? [ 17%] Building CXX object src/filters/CMakeFiles/filters-lib.dir/convolution_matrix_filter.cpp.o
In file included from /home/ppridham/packages/ase/src/filters/convolution_matrix_filter.cpp:26:
/home/ppridham/packages/ase/src/./filters/neighboring_pixels.h:36: error: expected nested-name-specifier before ‘Delegate’

(plus more errors, but this is the first) What version of the product are you using? On what operating system? Ubuntu Linux Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=20

High CPU usage

From [email protected] on October 10, 2011 02:27:09

What is the expected output? What do you see instead? The program has 50 % CPU usage on my dual core processor, meaning it's hogging one of the cores entirely. I would expect a simple program like this to use maximum of 10-20 %. What version of the product are you using? On what operating system? v0.9 on Windows 7. Please provide any additional information below. I have a suspicion this is caused by active vsync polling in the display drivers. I have encountered the same problem with some SDL apps.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=47

Sprite sheet region marking

From [email protected] on July 12, 2011 13:55:04

What do you need to do? I'd like to be able to:

  • load a sprite sheet (i.e. a bitmap containing lots of images).
  • mark the sprites out using rectangles. The sprites aren't always regularly placed (i.e. in a grid) within the bitmap.
  • give the sprites names.
  • make sequences of the regions.
  • export the marked regions in a text format so that this can be loaded by a game. (i.e. the regions can be blitted). How would you like to do it? It would be nice to be able to load bitmap and have a "region marking" tool. Actually this could be used more generally to add markers on sprites (e.g. for attachments or emitters). Regions (and markers) could be named. A region would effectively be a sprite, and markers within it would be markers on the sprite (and associated with it on export). After editing I could then export the metadata to file (flat text or YAML) which I could load into a game or pre-process into C structs.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=30

Current build is broken under Ubuntu 10.04

From [email protected] on July 09, 2011 14:14:27

What steps will reproduce the problem? 1. git pull
2. build
3. make What is the expected output? What do you see instead? Build success expected, build error results. Error details below. What version of the product are you using? On what operating system? commit 8cc1e0e Ubuntu 10.04 Please provide any additional information below. [ 27%] Building CXX object src/CMakeFiles/aseprite-library.dir/dialogs/filesel.cpp.o
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void add_in_navigation_history(IFileItem_)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:526: error: no matching function for call to ‘NullableIterator<std::vector<IFileItem_, std::allocator<IFileItem*> > >::setIterator(__gnu_cxx::normal_iterator<IFileItem**, std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are: void NullableIterator::setIterator(typename Container::iterator&) [with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void goback_command(Widget
)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:553: error: no matching function for call to ‘NullableIterator<std::vector<IFileItem
, std::allocator<IFileItem*> > >::setIterator(__gnu_cxx::__normal_iterator<IFileItem**, std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are: void NullableIterator::setIterator(typename Container::iterator&) [with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:556: error: no matching function for call to ‘NullableIterator<std::vector<IFileItem*, std::allocator<IFileItem*> > >::setIterator(__gnu_cxx::normal_iterator<IFileItem**, std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are: void NullableIterator::setIterator(typename Container::iterator&) [with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void goforward_command(Widget
)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:571: error: no matching function for call to ‘NullableIterator<std::vector<IFileItem
, std::allocator<IFileItem*> > >::setIterator(__gnu_cxx::__normal_iterator<IFileItem**, std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are: void NullableIterator::setIterator(typename Container::iterator&) [with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:574: error: no matching function for call to ‘NullableIterator<std::vector<IFileItem*, std::allocator<IFileItem*> > >::setIterator(__gnu_cxx::__normal_iterator<IFileItem**, std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are: void NullableIterator::setIterator(typename Container::iterator&) [with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
make[2]: *** [src/CMakeFiles/aseprite-library.dir/dialogs/filesel.cpp.o] Error 1
make[1]: *** [src/CMakeFiles/aseprite-library.dir/all] Error 2
make: *** [all] Error 2

Original issue: http://code.google.com/p/aseprite/issues/detail?id=29

Additional Eyedropper/Palette options

Here, a summary of this issue:

  • In RGB images, when we use Eyedropper, find the best match entry in the Color Bar (and update the Palette Editor with that index)
  • Ability to duplicate colors (or copy & paste quickly)
  • Drag-and-drop colors
  • Set default palette

From [email protected] on March 10, 2011 02:06:14

When working in RGB Color mode, it would be really useful to have the Palette window update RGB(HSV) values when I select a color from a sprite with the Eyedropper Tool.

Similarly, in Indexed mode, it would be nice to be able to duplicate the current swatch color to a new swatch, so that adjustments can be made to it without impacting any existing sprite coloration.

Both of these features would greatly help with creating very slight color deviations, for shading/highlight effects. I haven't seen a way to accomplish these from the app or on the Quick Reference. Thanks!

Original issue: http://code.google.com/p/aseprite/issues/detail?id=16

Copy and Paste Selection results in random pixels being copied over the working sprite

From [email protected] on April 06, 2011 00:43:43

What steps will reproduce the problem? 1. Create a simple pixel with (lets say) 3 colors;
2. Select an area with the rectangle selection tool;
3. Copy and Paste the Selection;
4. Position the copy and press enter to finish pasting. What is the expected output? What do you see instead? I was expecting for a simple copy of the selection, but instead got an bizzare copy of the selection. What version of the product are you using? On what operating system? 0.8.2 on Linux Ubuntu (10.10), compiled with g++ 4.4.5. During the "make", g++ accused some errors, where trying to convert a void * to an int resulted in lost of precision, so I changed the return type of those functions to a size_t.

Follows attached some images simulating the problem.

Attachment: ScreenShots.rar

Original issue: http://code.google.com/p/aseprite/issues/detail?id=21

Pixel scaling in GUI cannot be turned off

From [email protected] on July 24, 2011 08:14:42

What steps will reproduce the problem? 1. Go to View->Screen-Configure Screen...
2. Set pixel scaling to 1 (without changing other params).
3. Hit OK. What is the expected output? What do you see instead? Pixel scaling remains at 2x. It seems that changing it between any of the pixel-scaled modes works fine, only 1x has a problem. What version of the product are you using? On what operating system? 0.8.2 under Windows 7 Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=32

Entire desktop freezes on any menu entry

From [email protected] on July 17, 2011 07:33:42

What steps will reproduce the problem? 1.Run aseprite on Ubuntu 11.04.
2.Choose any menu entry (e.g. Help->About
3.The Unity desktop freezes completely here. What is the expected output? What do you see instead? Well, I do not expect a freeze actually. What version of the product are you using? On what operating system? Version 0.8.3 compiled from source.
Ubuntu 11.04 amd64 Please provide any additional information below. I had to apply a patch to make the program run at all.
See the attached patch.

Also have a look at the strace and the build log.

Attachment: strace

Original issue: http://code.google.com/p/aseprite/issues/detail?id=31

Accurate Sprite Quantize

From [email protected] on December 11, 2010 21:10:54

What do you need to do? It would be nice if ASE could accurately extract the palette from a RGB image and assign palette values to each pixel. How would you like to do it? This would be an extension of converting a sprite to 8bit from 32bit but with the additional step of assigning accurate palette values before the conversion.

i.e
if (numofcolours < 256) accurately quantize the palette
else quantize an optimum palette.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=3

Runtime Error

From [email protected] on April 28, 2011 16:42:13

What steps will reproduce the problem? 1. Running the software for 2-5 minutes 2. 3. What is the expected output? What do you see instead? My Runtime Library reads:

'This application has requested the runtime to terminate in an unusual way.
Please contact the application's support team for more information.' What version of the product are you using? On what operating system? 0.8.2 Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=25

Problem with .gif save?

From [email protected] on March 01, 2011 16:45:01

What steps will reproduce the problem? 1. save a multi-frame, indexed image with transparency in .gif format
2. reload the .gif 3. What is the expected output? What do you see instead? I expected each new frame to replace the last one. Instead, the previous frames are visible through the transparent areas in the current frame. What version of the product are you using? On what operating system? ASEPRITE v0.9, on Ubuntu Linux Please provide any additional information below. Other animation software have an option whether the next frame replaces or is mixed with the previous frame. In my opinion, replacing the previous frame should definitely be the default. Maybe there is a way to fix this but I can't figure out how to do it :(

Original issue: http://code.google.com/p/aseprite/issues/detail?id=8

GIF options when loading

From davidcapello on March 01, 2011 19:30:04

What do you need to do? Configure type of conversion when we are loading a .gif file. Conversion to RGBA by default could not be desirable or could be automatically avoided (e.g. with .gif files creates by ASEPRITE, with index 0 as transparent in every frame). How would you like to do it? When we load a .gif that cannot be converted to indexed format automatically, a dialog could appear showing the following options:

  1. Convert to RGBA.
  2. Assign a palette entry as transparent color automatically (if it is possible).
  3. Pick a explicit color as transparent (ASEPRITE 0.9 will support non-zero palette entries as transparent color).

Original issue: http://code.google.com/p/aseprite/issues/detail?id=9

Program instantly crashes.

From [email protected] on September 19, 2011 23:15:23

What steps will reproduce the problem? 1. Create a New File(I usually make a 32x32 file).
2. Zoom in with the mouse.
3. Wait a few seconds. What is the expected output? What do you see instead? The game just crashes after about a minute of being open, even without any input. What version of the product are you using? On what operating system? Using .9-win32 on WindowsXP Please provide any additional information below.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=45

Fix for the linking process of Aseprite when xdga is detected by cmake, patch attached

From [email protected] on March 04, 2011 07:25:29

What steps will reproduce the problem? 1. Trying to compile aseprite with the latest git code when xxf86dga/XDGA is detected by the cmake configure process. What is the expected output? What do you see instead? Correct compile. A compile error that complains about not being able to find the xdga library functions, simple error with the CMakeLists.txt file in the root of the tree. What version of the product are you using? On what operating system? The git commit version a2eab05 . Please provide any additional information below. A simple fix is needed to the CMakeLists.txt file, patch is attached. Just was a simple error of using the wrong variable, using PLATFORM rather than PLATFORM_LIBS, which all the other ones were using.

Attachment: CMakeLists-xdga-fix.patch

Original issue: http://code.google.com/p/aseprite/issues/detail?id=12

0.9 does not build on Ubuntu 10.3

From [email protected] on September 14, 2011 12:24:42

  1. Follow the build instrucions
  2. make fails

[ 1%] Building CXX object CMakeFiles/aseprite-library.dir/modules/gui.o
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error: variable or field ‘resize_callback’ declared void
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error: ‘RESIZE_DISPLAY_EVENT’ was not declared in this scope
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error: ‘ev’ was not declared in this scope
make[2]: *** [CMakeFiles/aseprite-library.dir/modules/gui.o] Error 1
make[1]: *** [CMakeFiles/aseprite-library.dir/all] Error 2
make: *** [all] Error 2

Using the latest Aseprite 0.9 from git on Ubuntu 10.3

Original issue: http://code.google.com/p/aseprite/issues/detail?id=42

aseprite has stopped working

From [email protected] on August 21, 2011 10:11:46

What steps will reproduce the problem? 1.executing aseprite on windows 7 2. 3. What is the expected output? What do you see instead? The program should open, but crashes on opening. What version of the product are you using? On what operating system? 0.8.2 on windows 7. Please provide any additional information below. The window appears but crashes immediately.

Original issue: http://code.google.com/p/aseprite/issues/detail?id=40

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