Comments (6)
It is really pissing me off :D the one last thing
Yeah this really pisses off :D
from doom64ex-plus.
For this I've done some investigation. It definitely isn't the ANIM lump nor is it any of the int64_t casts to the ANIM lump reader. This issue is solely in the i_png.c code. It simply is not showing the animated difference. At this point, I'm wondering if we could simply export those images and convert them to 8bit so that they aren't hit by this 'if 4bit' clause. I'm fairly certain if they are 8bit animated textures, then it would work.
from doom64ex-plus.
For this I've done some investigation. It definitely isn't the ANIM lump nor is it any of the int64_t casts to the ANIM lump reader. This issue is solely in the i_png.c code. It simply is not showing the animated difference. At this point, I'm wondering if we could simply export those images and convert them to 8bit so that they aren't hit by this 'if 4bit' clause. I'm fairly certain if they are 8bit animated textures, then it would work.
Oh s**t here we go again.
from doom64ex-plus.
It is really pissing me off :D the one last thing
from doom64ex-plus.
Animated palettes are FIXED! Thanks to Immorpher who converted the 4bit images to 8bit. I'll be completely removing 4bit animated code and will change how the textures animate. Instead lets just cycle to defined images instead.
from doom64ex-plus.
Animated palettes are FIXED! Thanks to Immorpher who converted the 4bit images to 8bit. I'll be completely removing 4bit animated code and will change how the textures animate. Instead lets just cycle to defined images instead.
Congradulations
from doom64ex-plus.
Related Issues (20)
- Add a better way to support Doom64EX+ for other platforms HOT 4
- Fix opengl on other platforms HOT 4
- Remove dboolean and use bool where appropriate HOT 2
- Textures sometimes don't render at the edges of the screen when using a high fov HOT 5
- Fully replace SDL callback with something else for fluidlite HOT 10
- [Wolfy] Fix the min and max of linux after a great cleanup
- For underterminated time HOT 3
- [Fixed] [Stable] Missing reference on A_ HOT 13
- Continue with the support of android :D
- [Optional]Remove SDL_GetPath for open function HOT 15
- Fix the P_LoadLefs on linux HOT 1
- Rewrite the launcher from windows api to cross plataform
- Error - W_GetNumForName: BUTTONS not found! HOT 2
- Feature request: make non-bindable keys bindable HOT 3
- Sometimes enemy sprites get stuck or don't appear after reloading a save game HOT 1
- Game cannot find pulse HOT 6
- Saving/Loading is broken HOT 2
- i_w3 library fails to work on Linux, BSD and macOS HOT 12
- Collision or missile sprites being 'off' HOT 1
- Nintendo Switch does not build properly HOT 10
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from doom64ex-plus.