Comments (2)
In the on_mouse_click handler, check if
(a.left < click_x <a.right) && (a.top < click_y < a.bottom)
where a
is the Actor
and click_x
and click_y
are the click coordinates.
Something along these lines.....
from gamezero.jl.
To be clear, if your actor has transperancies, and you want to account for that, I don't think there is a way to do that. It might be possible to use Images.jl to understand the color of the pixel etc. The code above considers the actor to be a rectangle.
from gamezero.jl.
Related Issues (20)
- GameZero opens a window four times bigger than defined
- `Circle` does not have same properties as `Actor` e.g. actor.pos, actor.position HOT 2
- Impossible to include other files in the game HOT 5
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- Make GameZero types better and more extensible HOT 2
- does not launch game window HOT 3
- UndefVarError: libsdl2_{ttf,image} not defined (Apple Silicon / M1 Mac) HOT 6
- Is GameZero.jl going to get any more updates? HOT 1
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- Graphics not properly scaled on high dpi screen on Mac HOT 3
- Gamepad Controller Support HOT 1
- Unicode Chinese Characters (ttf) are not being shown HOT 5
- Unicode Chinese Characters (ttf) are not being shown HOT 2
- Control Render HOT 1
- New Bug HOT 1
- not working on julia 1.9 HOT 1
- This isn't an issue but I though it would be cool to share.
- Will GZ.jl eventually be able to do multiple files in a project? HOT 2
- Attempting to load resource files crashes HOT 1
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from gamezero.jl.