Comments (3)
I am trying to take the data of reflection probe but the script has not one i guess.
from prefablightmapping.
Hi @ShaziyaXR , for reflection probes I recommend making them custom and adding them to the prefab and baking them which stores their Cubemap in your project (I might add this in the future as well, but it is not necessary for it to work like I mentioned)
As for light probes unfortunately it is not possible to save light probes to prefabs due to how they are calculated and store in scene lighting data asset. However it is possible to calculate light probes at runtime, which can be leveraged to create a similar effect. This is not a feature that I have published yet as it is different from the functionality of this project and requires a bit more planning from the user. I have a script that takes the light probes in users prefabs (as well as the lights which have to be then included in the prefab) and calculates them at runtime. I am planning to add this to the project in the future but I have not a defined timeline yet since I want to think a bit on the best workflow.
from prefablightmapping.
Thanks. But if this project has the reflection probes concept . I feel this would be amazing. Your code helped alot . thanks again.
from prefablightmapping.
Related Issues (20)
- Clarification of Light Probes HOT 4
- Light probes in Interior scenes HOT 1
- Baking lightning on a prefab overwrite other prefabs lightmaps HOT 2
- URP AssetBundle lighting corrupted HOT 5
- "IndexOutOfRangeException: Index was outside the bounds of the array." on MaterialPostprocessor. HOT 5
- As I bake new prefab the old lightmaps gets deleted even they are moved in separate folder
- About Android HOT 2
- Baked lighting is broken upon instantiating from Asset Bundle HOT 25
- Baked light probes
- Baked lighting doesn't work in the build version if Screen Space Shadows is enabled
- Lightmap breaks in the build on a single prefab HOT 1
- lightmaps in the build aren't mapped correctly HOT 2
- Not working on unity 2022.2.13 HOT 4
- I try to bake but it has already taken about 4 and half hours HOT 1
- Transparency in Build HOT 13
- Trying to set shader on a Material Variant HOT 3
- Lightmaps Too Bright on Android Bundle HOT 2
- Incorrect light maps being assigned on instantiation HOT 2
- Prefab only baking/loading one light HOT 1
- How to merge LightingData assets for correct shading working? HOT 10
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from prefablightmapping.