Comments (3)
mmm I would make sure you are calling the Init() function on the prefablightmapping script, maybe the way the scene is reloading it is not calling that. You can manually call it from whatever script you have in the car on Start or similar. Let me know if manually calling that fixes it (you might have to make the Init() public)
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Thanks for the quick reply. I will try it
from prefablightmapping.
Great : )
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Related Issues (20)
- Baking lightmaps break decals until affected materials are Reimported. HOT 2
- Clarification of Light Probes HOT 4
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- About Android HOT 2
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- Not working on unity 2022.2.13 HOT 4
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- Trying to set shader on a Material Variant HOT 3
- Lightmaps Too Bright on Android Bundle HOT 2
- Incorrect light maps being assigned on instantiation HOT 2
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